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RGB.NET/RGB.NET.Devices.Asus/Generic/AsusUnspecifiedRGBDevice.cs

50 lines
1.4 KiB
C#

using RGB.NET.Core;
namespace RGB.NET.Devices.Asus
{
/// <inheritdoc cref="AsusRGBDevice{TDeviceInfo}" />
/// <summary>
/// Represents a Asus headset.
/// </summary>
public class AsusUnspecifiedRGBDevice : AsusRGBDevice<AsusRGBDeviceInfo>, IUnknownDevice
{
#region Properties & Fields
private LedId _baseLedId;
#endregion
#region Constructors
/// <inheritdoc />
/// <summary>
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusHeadsetRGBDevice" /> class.
/// </summary>
/// <param name="info">The specific information provided by Asus for the headset.</param>
internal AsusUnspecifiedRGBDevice(AsusRGBDeviceInfo info, LedId baseLedId)
: base(info)
{
this._baseLedId = baseLedId;
}
#endregion
#region Methods
/// <inheritdoc />
protected override void InitializeLayout()
{
int ledCount = DeviceInfo.Device.Lights.Count;
for (int i = 0; i < ledCount; i++)
InitializeLed(_baseLedId + i, new Rectangle(i * 10, 0, 10, 10));
//TODO DarthAffe 19.05.2019: Add a way to define a layout for this kind of devies
}
/// <inheritdoc />
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)_baseLedId;
#endregion
}
}