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RGB.NET/RGB.NET.Core/Brushes/AbstractBrush.cs

132 lines
5.1 KiB
C#

// ReSharper disable VirtualMemberNeverOverriden.Global
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable VirtualMemberNeverOverridden.Global
using System.Collections.Generic;
using System.Linq;
namespace RGB.NET.Core
{
/// <inheritdoc cref="AbstractDecoratable{T}" />
/// <inheritdoc cref="IBrush" />
/// <summary>
/// Represents a basic brush.
/// </summary>
public abstract class AbstractBrush : AbstractDecoratable<IBrushDecorator>, IBrush
{
#region Properties & Fields
/// <inheritdoc />
public bool IsEnabled { get; set; } = true;
/// <inheritdoc />
public BrushCalculationMode BrushCalculationMode { get; set; } = BrushCalculationMode.Relative;
/// <inheritdoc />
public double Brightness { get; set; }
/// <inheritdoc />
public double Opacity { get; set; }
/// <inheritdoc />
public IList<IColorCorrection> ColorCorrections { get; } = new List<IColorCorrection>();
/// <inheritdoc />
public Rectangle RenderedRectangle { get; protected set; }
/// <inheritdoc />
public Dictionary<BrushRenderTarget, Color> RenderedTargets { get; } = new Dictionary<BrushRenderTarget, Color>();
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="AbstractBrush"/> class.
/// </summary>
/// <param name="brightness">The overall percentage brightness of the brush. (default: 1.0)</param>
/// <param name="opacity">The overall percentage opacity of the brush. (default: 1.0)</param>
protected AbstractBrush(double brightness = 1, double opacity = 1)
{
this.Brightness = brightness;
this.Opacity = opacity;
}
#endregion
#region Methods
/// <inheritdoc />
public virtual void PerformRender(Rectangle rectangle, IEnumerable<BrushRenderTarget> renderTargets)
{
RenderedRectangle = rectangle;
RenderedTargets.Clear();
foreach (BrushRenderTarget renderTarget in renderTargets)
{
Color color = GetColorAtPoint(rectangle, renderTarget);
color = ApplyDecorators(rectangle, renderTarget, color);
RenderedTargets[renderTarget] = color;
}
}
/// <summary>
/// Applies all attached and enabled decorators to the brush.
/// </summary>
/// <param name="rectangle">The rectangle in which the brush should be drawn.</param>
/// <param name="renderTarget">The target (key/point) from which the color should be taken.</param>
/// <param name="color">The <see cref="Color"/> to be modified.</param>
protected virtual Color ApplyDecorators(Rectangle rectangle, BrushRenderTarget renderTarget, Color color)
{
lock (Decorators)
foreach (IBrushDecorator decorator in Decorators)
if (decorator.IsEnabled)
color = decorator.ManipulateColor(rectangle, renderTarget, color);
return color;
}
/// <inheritdoc />
public virtual void PerformFinalize()
{
List<BrushRenderTarget> renderTargets = RenderedTargets.Keys.ToList();
foreach (BrushRenderTarget renderTarget in renderTargets)
RenderedTargets[renderTarget] = FinalizeColor(RenderedTargets[renderTarget]);
}
/// <summary>
/// Gets the color at an specific point assuming the brush is drawn into the given rectangle.
/// </summary>
/// <param name="rectangle">The rectangle in which the brush should be drawn.</param>
/// <param name="renderTarget">The target (key/point) from which the color should be taken.</param>
/// <returns>The color at the specified point.</returns>
protected abstract Color GetColorAtPoint(Rectangle rectangle, BrushRenderTarget renderTarget);
/// <summary>
/// Finalizes the color by appliing the overall brightness and opacity.<br/>
/// This method should always be the last call of a <see cref="GetColorAtPoint" /> implementation.
/// </summary>
/// <param name="color">The color to finalize.</param>
/// <returns>The finalized color.</returns>
protected virtual Color FinalizeColor(Color color)
{
if (ColorCorrections.Count > 0)
foreach (IColorCorrection colorCorrection in ColorCorrections)
color = colorCorrection.ApplyTo(color);
// Since we use HSV to calculate there is no way to make a color 'brighter' than 100%
// Be carefull with the naming: Since we use HSV the correct term is 'value' but outside we call it 'brightness'
// THIS IS NOT A HSB CALCULATION!!!
if (Brightness < 1)
color = color.MultiplyHSV(value: Brightness.Clamp(0, 1));
if (Opacity < 1)
color = color.MultiplyA(Opacity.Clamp(0, 1));
return color;
}
#endregion
}
}