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RGB.NET/RGB.NET.Devices.Msi/GraphicsCard/MsiGraphicsCardRGBDevice.cs

51 lines
1.8 KiB
C#

using RGB.NET.Core;
using RGB.NET.Devices.Msi.Native;
namespace RGB.NET.Devices.Msi;
/// <inheritdoc cref="MsiRGBDevice{TDeviceInfo}" />
/// <summary>
/// Represents MSI VGA adapters.
/// </summary>
public sealed class MsiGraphicsCardRGBDevice : MsiRGBDevice<MsiRGBDeviceInfo>, IGraphicsCard
{
#region Constructors
/// <inheritdoc />
/// <summary>
/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Msi.MsiGraphicsCardRGBDevice" /> class.
/// </summary>
/// <param name="info">The specific information provided by MSI for graphics cards.</param>
/// <param name="ledCount">The amount of leds on this device.</param>
/// <param name="updateTrigger">The update trigger used to update this device.</param>
internal MsiGraphicsCardRGBDevice(MsiRGBDeviceInfo info, int ledCount, IDeviceUpdateTrigger updateTrigger)
: base(info, updateTrigger)
{
InitializeLayout(ledCount);
}
#endregion
#region Methods
private void InitializeLayout(int ledCount)
{
for (int i = 0; i < ledCount; i++)
{
//Hex3l: Should it be configurable in order to provide style access?
//Hex3l: Sets led style to "Steady" in order to have a solid color output therefore a controllable led color
//Hex3l: This is a string defined by the output of _MsiSDK.GetLedStyle, "Steady" should be always present
const string LED_STYLE = "Steady";
//Hex3l: Every led is a video card adapter.
_MsiSDK.SetLedStyle(DeviceInfo.MsiDeviceType, i, LED_STYLE);
AddLed(LedId.GraphicsCard1 + i, new Point(i * 10, 0), new Size(10, 10));
}
}
/// <inheritdoc />
protected override object? GetLedCustomData(LedId ledId) => (int)ledId - (int)LedId.GraphicsCard1;
#endregion
}