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51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using RGB.NET.Core;
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using RGB.NET.Devices.Msi.Native;
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namespace RGB.NET.Devices.Msi;
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/// <inheritdoc cref="MsiRGBDevice{TDeviceInfo}" />
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/// <summary>
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/// Represents MSI VGA adapters.
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/// </summary>
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public sealed class MsiGraphicsCardRGBDevice : MsiRGBDevice<MsiRGBDeviceInfo>, IGraphicsCard
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{
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Msi.MsiGraphicsCardRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The specific information provided by MSI for graphics cards.</param>
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/// <param name="ledCount">The amount of leds on this device.</param>
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/// <param name="updateTrigger">The update trigger used to update this device.</param>
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internal MsiGraphicsCardRGBDevice(MsiRGBDeviceInfo info, int ledCount, IDeviceUpdateTrigger updateTrigger)
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: base(info, updateTrigger)
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{
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InitializeLayout(ledCount);
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}
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#endregion
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#region Methods
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private void InitializeLayout(int ledCount)
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{
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for (int i = 0; i < ledCount; i++)
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{
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//Hex3l: Should it be configurable in order to provide style access?
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//Hex3l: Sets led style to "Steady" in order to have a solid color output therefore a controllable led color
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//Hex3l: This is a string defined by the output of _MsiSDK.GetLedStyle, "Steady" should be always present
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const string LED_STYLE = "Steady";
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//Hex3l: Every led is a video card adapter.
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_MsiSDK.SetLedStyle(DeviceInfo.MsiDeviceType, i, LED_STYLE);
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AddLed(LedId.GraphicsCard1 + i, new Point(i * 10, 0), new Size(10, 10));
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}
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}
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/// <inheritdoc />
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protected override object? GetLedCustomData(LedId ledId) => (int)ledId - (int)LedId.GraphicsCard1;
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#endregion
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} |