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43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
using System.Collections.Generic;
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using AuraServiceLib;
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using RGB.NET.Core;
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namespace RGB.NET.Devices.Asus;
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/// <summary>
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/// Represents a generic information for a <see cref="T:RGB.NET.Devices.Asus.AsusKeyboardRGBDevice" />.
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/// </summary>
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public sealed class AsusKeyboardRGBDeviceInfo : AsusRGBDeviceInfo, IKeyboardDeviceInfo
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{
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#region Properties & Fields
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/// <summary>
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/// The ASUS SDK returns useless names for notebook keyboards, possibly for others as well.
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/// Keep a list of those and rely on <see cref="WMIHelper.GetSystemModelInfo()"/> to get the real model
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/// </summary>
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private static readonly List<string> GENERIC_DEVICE_NAMES = new() { "NotebookKeyboard" };
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/// <inheritdoc />
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public KeyboardLayoutType Layout => KeyboardLayoutType.Unknown;
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#endregion
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Internal constructor of managed <see cref="T:RGB.NET.Devices.Asus.AsusKeyboardRGBDeviceInfo" />.
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/// </summary>
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/// <param name="device">The <see cref="IAuraSyncDevice"/> backing this RGB.NET device.</param>
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internal AsusKeyboardRGBDeviceInfo(IAuraSyncDevice device)
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: base(RGBDeviceType.Keyboard, device, GetKeyboardModel(device.Name))
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{ }
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#endregion
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#region Methods
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private static string? GetKeyboardModel(string deviceName) => GENERIC_DEVICE_NAMES.Contains(deviceName) ? WMIHelper.GetSystemModelInfo() : deviceName;
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#endregion
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} |