mirror of
https://github.com/DarthAffe/RGB.NET.git
synced 2025-12-13 01:58:30 +00:00
156 lines
5.8 KiB
C#
156 lines
5.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using System.Runtime.InteropServices;
|
|
using RGB.NET.Core;
|
|
using RGB.NET.Devices.Wooting.Enum;
|
|
using RGB.NET.Devices.Wooting.Generic;
|
|
using RGB.NET.Devices.Wooting.Keyboard;
|
|
using RGB.NET.Devices.Wooting.Native;
|
|
|
|
namespace RGB.NET.Devices.Wooting
|
|
{
|
|
/// <inheritdoc />
|
|
/// <summary>
|
|
/// Represents a device provider responsible for Wooting devices.
|
|
/// </summary>
|
|
public class WootingDeviceProvider : IRGBDeviceProvider
|
|
{
|
|
#region Properties & Fields
|
|
|
|
private static WootingDeviceProvider _instance;
|
|
/// <summary>
|
|
/// Gets the singleton <see cref="WootingDeviceProvider"/> instance.
|
|
/// </summary>
|
|
public static WootingDeviceProvider Instance => _instance ?? new WootingDeviceProvider();
|
|
|
|
/// <summary>
|
|
/// Gets a modifiable list of paths used to find the native SDK-dlls for x86 applications.
|
|
/// The first match will be used.
|
|
/// </summary>
|
|
public static List<string> PossibleX86NativePaths { get; } = new List<string> { "x86/wooting-rgb-sdk.dll" };
|
|
|
|
/// <summary>
|
|
/// Gets a modifiable list of paths used to find the native SDK-dlls for x64 applications.
|
|
/// The first match will be used.
|
|
/// </summary>
|
|
public static List<string> PossibleX64NativePaths { get; } = new List<string> { "x64/wooting-rgb-sdk64.dll" };
|
|
|
|
/// <inheritdoc />
|
|
/// <summary>
|
|
/// Indicates if the SDK is initialized and ready to use.
|
|
/// </summary>
|
|
public bool IsInitialized { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Gets the loaded architecture (x64/x86).
|
|
/// </summary>
|
|
public string LoadedArchitecture => _WootingSDK.LoadedArchitecture;
|
|
|
|
/// <inheritdoc />
|
|
/// <summary>
|
|
/// Gets whether the application has exclusive access to the SDK or not.
|
|
/// </summary>
|
|
public bool HasExclusiveAccess => false;
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<IRGBDevice> Devices { get; private set; }
|
|
|
|
/// <summary>
|
|
/// The <see cref="DeviceUpdateTrigger"/> used to trigger the updates for cooler master devices.
|
|
/// </summary>
|
|
public DeviceUpdateTrigger UpdateTrigger { get; private set; }
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="WootingDeviceProvider"/> class.
|
|
/// </summary>
|
|
/// <exception cref="InvalidOperationException">Thrown if this constructor is called even if there is already an instance of this class.</exception>
|
|
public WootingDeviceProvider()
|
|
{
|
|
if (_instance != null)
|
|
throw new InvalidOperationException($"There can be only one instance of type {nameof(WootingDeviceProvider)}");
|
|
_instance = this;
|
|
|
|
UpdateTrigger = new DeviceUpdateTrigger();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Methods
|
|
|
|
/// <inheritdoc />
|
|
/// <exception cref="RGBDeviceException">Thrown if the SDK failed to initialize</exception>
|
|
public bool Initialize(RGBDeviceType loadFilter = RGBDeviceType.All, bool exclusiveAccessIfPossible = false,
|
|
bool throwExceptions = false)
|
|
{
|
|
IsInitialized = false;
|
|
|
|
try
|
|
{
|
|
UpdateTrigger?.Stop();
|
|
|
|
_WootingSDK.Reload();
|
|
|
|
IList<IRGBDevice> devices = new List<IRGBDevice>();
|
|
if (_WootingSDK.KeyboardConnected())
|
|
{
|
|
_WootingDeviceInfo nativeDeviceInfo = (_WootingDeviceInfo)Marshal.PtrToStructure(_WootingSDK.GetDeviceInfo(), typeof(_WootingDeviceInfo));
|
|
IWootingRGBDevice device;
|
|
// TODO: Find an accurate way to determine physical and logical layouts
|
|
if (nativeDeviceInfo.Model == "Wooting two")
|
|
{
|
|
device = new WootingKeyboardRGBDevice(new WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes.WootingTwo,
|
|
WootingPhysicalKeyboardLayout.US,
|
|
CultureHelper.GetCurrentCulture()));
|
|
}
|
|
else if (nativeDeviceInfo.Model == "Wooting one")
|
|
{
|
|
device = new WootingKeyboardRGBDevice(new WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes.WootingOne,
|
|
WootingPhysicalKeyboardLayout.US,
|
|
CultureHelper.GetCurrentCulture()));
|
|
}
|
|
else
|
|
{
|
|
throw new RGBDeviceException("No supported Wooting keyboard connected");
|
|
}
|
|
|
|
device.Initialize(UpdateTrigger);
|
|
devices.Add(device);
|
|
}
|
|
|
|
UpdateTrigger?.Start();
|
|
|
|
Devices = new ReadOnlyCollection<IRGBDevice>(devices);
|
|
IsInitialized = true;
|
|
}
|
|
catch
|
|
{
|
|
if (throwExceptions) throw;
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void ResetDevices()
|
|
{ }
|
|
|
|
/// <inheritdoc />
|
|
public void Dispose()
|
|
{
|
|
try { _WootingSDK.Reset(); }
|
|
catch { /* Unlucky.. */ }
|
|
|
|
try { _WootingSDK.UnloadWootingSDK(); }
|
|
catch { /* at least we tried */ }
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|