mirror of
https://github.com/DarthAffe/RGB.NET.git
synced 2025-12-13 01:58:30 +00:00
174 lines
6.5 KiB
C#
174 lines
6.5 KiB
C#
// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Globalization;
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using RGB.NET.Core;
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using RGB.NET.Devices.Msi.Exceptions;
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using RGB.NET.Devices.Msi.Native;
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namespace RGB.NET.Devices.Msi
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{
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/// <inheritdoc />
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/// <summary>
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/// Represents a device provider responsible for MSI devices.
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/// </summary>
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public class MsiDeviceProvider : IRGBDeviceProvider
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{
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#region Properties & Fields
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private static MsiDeviceProvider _instance;
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/// <summary>
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/// Gets the singleton <see cref="MsiDeviceProvider"/> instance.
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/// </summary>
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public static MsiDeviceProvider Instance => _instance ?? new MsiDeviceProvider();
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/// <summary>
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/// Gets a modifiable list of paths used to find the native SDK-dlls for x86 applications.
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/// The first match will be used.
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/// </summary>
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public static List<string> PossibleX86NativePaths { get; } = new List<string> { "x86/MysticLight_SDK.dll" };
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/// <summary>
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/// Gets a modifiable list of paths used to find the native SDK-dlls for x64 applications.
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/// The first match will be used.
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/// </summary>
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public static List<string> PossibleX64NativePaths { get; } = new List<string> { "x64/MysticLight_SDK.dll" };
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/// <inheritdoc />
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/// <summary>
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/// Indicates if the SDK is initialized and ready to use.
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/// </summary>
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public bool IsInitialized { get; private set; }
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/// <summary>
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/// Gets the loaded architecture (x64/x86).
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/// </summary>
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public string LoadedArchitecture => _MsiSDK.LoadedArchitecture;
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/// <inheritdoc />
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/// <summary>
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/// Gets whether the application has exclusive access to the SDK or not.
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/// </summary>
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public bool HasExclusiveAccess { get; private set; }
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/// <inheritdoc />
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public IEnumerable<IRGBDevice> Devices { get; private set; }
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/// <summary>
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/// Gets or sets a function to get the culture for a specific device.
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/// </summary>
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public Func<CultureInfo> GetCulture { get; set; } = CultureHelper.GetCurrentCulture;
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/// <summary>
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/// The <see cref="DeviceUpdateTrigger"/> used to trigger the updates for corsair devices.
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/// </summary>
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public DeviceUpdateTrigger UpdateTrigger { get; }
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="MsiDeviceProvider"/> class.
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/// </summary>
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/// <exception cref="InvalidOperationException">Thrown if this constructor is called even if there is already an instance of this class.</exception>
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public MsiDeviceProvider()
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{
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if (_instance != null) throw new InvalidOperationException($"There can be only one instance of type {nameof(MsiDeviceProvider)}");
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_instance = this;
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UpdateTrigger = new DeviceUpdateTrigger();
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}
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#endregion
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#region Methods
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/// <inheritdoc />
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public bool Initialize(RGBDeviceType loadFilter = RGBDeviceType.All, bool exclusiveAccessIfPossible = false, bool throwExceptions = false)
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{
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IsInitialized = false;
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try
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{
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UpdateTrigger?.Stop();
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_MsiSDK.Reload();
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IList<IRGBDevice> devices = new List<IRGBDevice>();
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int errorCode;
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if ((errorCode = _MsiSDK.Initialize()) != 0)
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ThrowMsiError(errorCode);
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if ((errorCode = _MsiSDK.GetDeviceInfo(out string[] deviceTypes, out int[] ledCounts)) != 0)
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ThrowMsiError(errorCode);
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for (int i = 0; i < deviceTypes.Length; i++)
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{
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try
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{
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string deviceType = deviceTypes[i];
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int ledCount = ledCounts[i];
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//Hex3l: MSI_MB provide access to the motherboard "leds" where a led must be intended as a led header (JRGB, JRAINBOW etc..) (Tested on MSI X570 Unify)
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if (deviceType.Equals("MSI_MB"))
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{
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MsiDeviceUpdateQueue updateQueue = new MsiDeviceUpdateQueue(UpdateTrigger, deviceType);
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IMsiRGBDevice motherboard = new MsiMainboardRGBDevice(new MsiRGBDeviceInfo(RGBDeviceType.Mainboard, deviceType, "Msi", "Motherboard"));
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motherboard.Initialize(updateQueue, ledCount);
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devices.Add(motherboard);
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}
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else if (deviceType.Equals("MSI_VGA"))
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{
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//Hex3l: Every led under MSI_VGA should be a different graphics card. Handling all the cards together seems a good way to avoid overlapping of leds
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//Hex3l: The led name is the name of the card (e.g. NVIDIA GeForce RTX 2080 Ti) we could provide it in device info.
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MsiDeviceUpdateQueue updateQueue = new MsiDeviceUpdateQueue(UpdateTrigger, deviceType);
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IMsiRGBDevice graphicscard = new MsiGraphicsCardRGBDevice(new MsiRGBDeviceInfo(RGBDeviceType.GraphicsCard, deviceType, "Msi", "GraphicsCard"));
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graphicscard.Initialize(updateQueue, ledCount);
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devices.Add(graphicscard);
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}
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//TODO DarthAffe 22.02.2020: Add other devices
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}
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catch { if (throwExceptions) throw; }
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}
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UpdateTrigger?.Start();
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Devices = new ReadOnlyCollection<IRGBDevice>(devices);
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IsInitialized = true;
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}
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catch
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{
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if (throwExceptions)
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throw;
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return false;
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}
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return true;
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}
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private void ThrowMsiError(int errorCode) => throw new MysticLightException(errorCode, _MsiSDK.GetErrorMessage(errorCode));
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/// <inheritdoc />
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public void ResetDevices()
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{
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//TODO DarthAffe 11.11.2017: Implement
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}
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/// <inheritdoc />
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public void Dispose()
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{
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try { _MsiSDK.UnloadMsiSDK(); }
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catch { /* at least we tried */ }
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}
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#endregion
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}
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}
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