mirror of
https://github.com/DarthAffe/RGB.NET.git
synced 2025-12-13 10:08:31 +00:00
271 lines
11 KiB
C#
271 lines
11 KiB
C#
// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable UnusedMember.Global
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Globalization;
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using System.Runtime.InteropServices;
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using RGB.NET.Core;
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using RGB.NET.Devices.Asus.Native;
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namespace RGB.NET.Devices.Asus
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{
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/// <inheritdoc />
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/// <summary>
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/// Represents a device provider responsible for Cooler Master devices.
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/// </summary>
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public class AsusDeviceProvider : IRGBDeviceProvider
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{
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#region Properties & Fields
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private static AsusDeviceProvider _instance;
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/// <summary>
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/// Gets the singleton <see cref="AsusDeviceProvider"/> instance.
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/// </summary>
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public static AsusDeviceProvider Instance => _instance ?? new AsusDeviceProvider();
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/// <summary>
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/// Gets a modifiable list of paths used to find the native SDK-dlls for x86 applications.
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/// The first match will be used.
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/// </summary>
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public static List<string> PossibleX86NativePaths { get; } = new List<string> { "x86/AURA_SDK.dll" };
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/// <summary>
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/// Gets a modifiable list of paths used to find the native SDK-dlls for x64 applications.
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/// The first match will be used.
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/// </summary>
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public static List<string> PossibleX64NativePaths { get; } = new List<string> { };
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/// <inheritdoc />
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/// <summary>
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/// Indicates if the SDK is initialized and ready to use.
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/// </summary>
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public bool IsInitialized { get; private set; }
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/// <summary>
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/// Gets the loaded architecture (x64/x86).
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/// </summary>
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public string LoadedArchitecture => _AsusSDK.LoadedArchitecture;
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/// <inheritdoc />
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/// <summary>
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/// Gets whether the application has exclusive access to the SDK or not.
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/// </summary>
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public bool HasExclusiveAccess { get; private set; }
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/// <inheritdoc />
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public IEnumerable<IRGBDevice> Devices { get; private set; }
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/// <summary>
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/// Gets or sets a function to get the culture for a specific device.
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/// </summary>
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// ReSharper disable once AutoPropertyCanBeMadeGetOnly.Global
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public Func<CultureInfo> GetCulture { get; set; } = CultureHelper.GetCurrentCulture;
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public UpdateTrigger UpdateTrigger { get; private set; }
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#endregion
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="AsusDeviceProvider"/> class.
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/// </summary>
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/// <exception cref="InvalidOperationException">Thrown if this constructor is called even if there is already an instance of this class.</exception>
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public AsusDeviceProvider()
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{
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if (_instance != null) throw new InvalidOperationException($"There can be only one instance of type {nameof(AsusDeviceProvider)}");
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_instance = this;
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UpdateTrigger = new UpdateTrigger();
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}
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#endregion
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#region Methods
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/// <inheritdoc />
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public bool Initialize(RGBDeviceType loadFilter = RGBDeviceType.All, bool exclusiveAccessIfPossible = false, bool throwExceptions = false)
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{
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IsInitialized = false;
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try
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{
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UpdateTrigger?.Stop();
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_AsusSDK.Reload();
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IList<IRGBDevice> devices = new List<IRGBDevice>();
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#region Mainboard
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if (loadFilter.HasFlag(RGBDeviceType.Mainboard))
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try
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{
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//TODO DarthAffe 26.11.2017: This is not a fix! There might really be a second controller on the mainboard, but for now this should prevent the random crash for some guys.
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// DarthAffe 26.11.2017: https://rog.asus.com/forum/showthread.php?97754-Access-Violation-Wrong-EnumerateMB-Result&p=688901#post688901
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int mainboardCount = Math.Max(1, _AsusSDK.EnumerateMbController(IntPtr.Zero, 0));
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if (mainboardCount > 0)
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{
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IntPtr mainboardHandles = Marshal.AllocHGlobal(mainboardCount * IntPtr.Size);
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_AsusSDK.EnumerateMbController(mainboardHandles, mainboardCount);
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for (int i = 0; i < mainboardCount; i++)
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{
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try
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{
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IntPtr handle = Marshal.ReadIntPtr(mainboardHandles, i);
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_AsusSDK.SetMbMode(handle, 1);
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AsusMainboardRGBDevice device = new AsusMainboardRGBDevice(new AsusMainboardRGBDeviceInfo(RGBDeviceType.Mainboard, handle));
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device.Initialize(UpdateTrigger);
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devices.Add(device);
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}
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catch { if (throwExceptions) throw; }
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}
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}
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}
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catch { if (throwExceptions) throw; }
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#endregion
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#region Graphics cards
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//TODO DarthAffe 21.10.2017: This somehow returns non-existant gpus (at least for me) which cause huge lags (if a real asus-ready gpu is connected this doesn't happen)
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if (loadFilter.HasFlag(RGBDeviceType.GraphicsCard))
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try
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{
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int graphicCardCount = _AsusSDK.EnumerateGPU(IntPtr.Zero, 0);
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if (graphicCardCount > 0)
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{
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IntPtr grapicsCardHandles = Marshal.AllocHGlobal(graphicCardCount * IntPtr.Size);
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_AsusSDK.EnumerateGPU(grapicsCardHandles, graphicCardCount);
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for (int i = 0; i < graphicCardCount; i++)
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{
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try
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{
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IntPtr handle = Marshal.ReadIntPtr(grapicsCardHandles, i);
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_AsusSDK.SetGPUMode(handle, 1);
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AsusGraphicsCardRGBDevice device = new AsusGraphicsCardRGBDevice(new AsusGraphicsCardRGBDeviceInfo(RGBDeviceType.GraphicsCard, handle));
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device.Initialize(UpdateTrigger);
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devices.Add(device);
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}
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catch { if (throwExceptions) throw; }
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}
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}
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}
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catch { if (throwExceptions) throw; }
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#endregion
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#region DRAM
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//TODO DarthAffe 29.10.2017: I don't know why they are even documented, but the asus guy said they aren't in the SDK right now.
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//try
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//{
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//int dramCount = _AsusSDK.EnumerateDram(IntPtr.Zero, 0);
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//if (dramCount > 0)
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//{
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// IntPtr dramHandles = Marshal.AllocHGlobal(dramCount * IntPtr.Size);
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// _AsusSDK.EnumerateDram(dramHandles, dramCount);
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// for (int i = 0; i < dramCount; i++)
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// {
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//try
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//{
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// IntPtr handle = Marshal.ReadIntPtr(dramHandles, i);
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// _AsusSDK.SetDramMode(handle, 1);
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// AsusDramRGBDevice device = new AsusDramRGBDevice(new AsusDramRGBDeviceInfo(RGBDeviceType.DRAM, handle));
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// device.Initialize(UpdateTrigger);
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// devices.Add(device);
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// }
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//catch { if (throwExceptions) throw; }
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// }
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//}
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//}
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// catch { if (throwExceptions) throw; }
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#endregion
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#region Keyboard
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if (loadFilter.HasFlag(RGBDeviceType.Keyboard))
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try
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{
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IntPtr keyboardHandle = Marshal.AllocHGlobal(IntPtr.Size);
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if (_AsusSDK.CreateClaymoreKeyboard(keyboardHandle))
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{
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_AsusSDK.SetClaymoreKeyboardMode(keyboardHandle, 1);
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AsusKeyboardRGBDevice device = new AsusKeyboardRGBDevice(new AsusKeyboardRGBDeviceInfo(RGBDeviceType.Keyboard, keyboardHandle, GetCulture()));
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device.Initialize(UpdateTrigger);
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devices.Add(device);
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}
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}
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catch { if (throwExceptions) throw; }
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#endregion
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#region Mouse
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if (loadFilter.HasFlag(RGBDeviceType.Mouse))
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try
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{
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IntPtr mouseHandle = Marshal.AllocHGlobal(IntPtr.Size);
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if (_AsusSDK.CreateRogMouse(mouseHandle))
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{
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_AsusSDK.SetRogMouseMode(mouseHandle, 1);
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AsusMouseRGBDevice device = new AsusMouseRGBDevice(new AsusMouseRGBDeviceInfo(RGBDeviceType.Mouse, mouseHandle));
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device.Initialize(UpdateTrigger);
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devices.Add(device);
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}
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}
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catch { if (throwExceptions) throw; }
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#endregion
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UpdateTrigger?.Start();
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Devices = new ReadOnlyCollection<IRGBDevice>(devices);
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IsInitialized = true;
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}
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catch
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{
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if (throwExceptions)
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throw;
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return false;
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}
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return true;
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}
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/// <inheritdoc />
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public void ResetDevices()
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{
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foreach (IRGBDevice device in Devices)
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{
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AsusRGBDeviceInfo deviceInfo = (AsusRGBDeviceInfo)device.DeviceInfo;
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switch (deviceInfo.DeviceType)
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{
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case RGBDeviceType.Mainboard:
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_AsusSDK.SetMbMode(deviceInfo.Handle, 0);
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break;
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case RGBDeviceType.GraphicsCard:
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_AsusSDK.SetGPUMode(deviceInfo.Handle, 0);
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break;
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//case RGBDeviceType.DRAM:
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// _AsusSDK.SetDramMode(deviceInfo.Handle, 0);
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// break;
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}
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}
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}
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/// <inheritdoc />
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public void Dispose()
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{ }
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#endregion
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}
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}
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