mirror of
https://github.com/DarthAffe/RGB.NET.git
synced 2025-12-13 01:58:30 +00:00
141 lines
4.5 KiB
C#
141 lines
4.5 KiB
C#
// ReSharper disable MemberCanBePrivate.Global
|
|
// ReSharper disable UnusedMember.Global
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.ObjectModel;
|
|
using System.Globalization;
|
|
using RGB.NET.Core;
|
|
using RGB.NET.Devices.Logitech.HID;
|
|
using RGB.NET.Devices.Logitech.Native;
|
|
|
|
namespace RGB.NET.Devices.Logitech
|
|
{
|
|
/// <inheritdoc />
|
|
/// <summary>
|
|
/// Represents a device provider responsible for logitech devices.
|
|
/// </summary>
|
|
public class LogitechDeviceProvider : IRGBDeviceProvider
|
|
{
|
|
#region Properties & Fields
|
|
|
|
private static LogitechDeviceProvider _instance;
|
|
/// <summary>
|
|
/// Gets the singleton <see cref="LogitechDeviceProvider"/> instance.
|
|
/// </summary>
|
|
public static LogitechDeviceProvider Instance => _instance ?? new LogitechDeviceProvider();
|
|
|
|
/// <summary>
|
|
/// Gets a modifiable list of paths used to find the native SDK-dlls for x86 applications.
|
|
/// The first match will be used.
|
|
/// </summary>
|
|
public static List<string> PossibleX86NativePaths { get; } = new List<string> { "x86/LogitechLedEnginesWrapper.dll" };
|
|
|
|
/// <summary>
|
|
/// Gets a modifiable list of paths used to find the native SDK-dlls for x64 applications.
|
|
/// The first match will be used.
|
|
/// </summary>
|
|
public static List<string> PossibleX64NativePaths { get; } = new List<string> { "x64/LogitechLedEnginesWrapper.dll" };
|
|
|
|
/// <inheritdoc />
|
|
public bool IsInitialized { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Gets the loaded architecture (x64/x86).
|
|
/// </summary>
|
|
public string LoadedArchitecture => _LogitechGSDK.LoadedArchitecture;
|
|
|
|
/// <inheritdoc />
|
|
public IEnumerable<IRGBDevice> Devices { get; private set; }
|
|
|
|
/// <inheritdoc />
|
|
public bool HasExclusiveAccess => false; // Exclusive access isn't possible for logitech devices.
|
|
|
|
/// <summary>
|
|
/// Gets or sets a function to get the culture for a specific device.
|
|
/// </summary>
|
|
public Func<CultureInfo> GetCulture { get; set; } = CultureHelper.GetCurrentCulture;
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="LogitechDeviceProvider"/> class.
|
|
/// </summary>
|
|
/// <exception cref="InvalidOperationException">Thrown if this constructor is called even if there is already an instance of this class.</exception>
|
|
public LogitechDeviceProvider()
|
|
{
|
|
if (_instance != null) throw new InvalidOperationException($"There can be only one instanc of type {nameof(LogitechDeviceProvider)}");
|
|
_instance = this;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Methods
|
|
|
|
/// <inheritdoc />
|
|
public bool Initialize(bool exclusiveAccessIfPossible = false, bool throwExceptions = false)
|
|
{
|
|
try
|
|
{
|
|
if (IsInitialized)
|
|
_LogitechGSDK.LogiLedRestoreLighting();
|
|
}
|
|
catch
|
|
{ /* At least we tried ... */ }
|
|
|
|
IsInitialized = false;
|
|
|
|
try
|
|
{
|
|
_LogitechGSDK.Reload();
|
|
if (!_LogitechGSDK.LogiLedInit()) return false;
|
|
|
|
_LogitechGSDK.LogiLedSaveCurrentLighting();
|
|
|
|
IList<IRGBDevice> devices = new List<IRGBDevice>();
|
|
|
|
DeviceChecker.LoadDeviceList();
|
|
if (DeviceChecker.IsDeviceConnected)
|
|
{
|
|
LogitechRGBDevice device = new LogitechKeyboardRGBDevice(new LogitechKeyboardRGBDeviceInfo(
|
|
DeviceChecker.ConnectedDeviceModel, LogitechDeviceCaps.PerKeyRGB, GetCulture()));
|
|
devices.Add(device);
|
|
|
|
try
|
|
{
|
|
device.Initialize();
|
|
}
|
|
catch
|
|
{
|
|
if (throwExceptions)
|
|
throw;
|
|
return false;
|
|
}
|
|
}
|
|
Devices = new ReadOnlyCollection<IRGBDevice>(devices);
|
|
}
|
|
catch
|
|
{
|
|
if (throwExceptions)
|
|
throw;
|
|
else
|
|
return false;
|
|
}
|
|
|
|
IsInitialized = true;
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void ResetDevices()
|
|
{
|
|
_LogitechGSDK.LogiLedRestoreLighting();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|