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RGB.NET/RGB.NET.Devices.Wooting/Native/WootingNativeUpdateQueue.cs
Diogo Trindade a96b994e61
Fix warning
2025-06-18 19:05:33 +01:00

73 lines
1.7 KiB
C#

using System;
using RGB.NET.Core;
namespace RGB.NET.Devices.Wooting.Native;
/// <inheritdoc />
/// <summary>
/// Represents the update-queue performing updates for cooler master devices.
/// </summary>
public sealed class WootingNativeUpdateQueue : UpdateQueue
{
#region Properties & Fields
private readonly byte _deviceid;
#endregion
#region Constructors
/// <summary>
/// Initializes a new instance of the <see cref="WootingNativeUpdateQueue"/> class.
/// </summary>
/// <param name="updateTrigger">The update trigger used by this queue.</param>
public WootingNativeUpdateQueue(IDeviceUpdateTrigger updateTrigger, byte deviceId)
: base(updateTrigger)
{
this._deviceid = deviceId;
}
#endregion
#region Methods
/// <inheritdoc />
protected override bool Update(ReadOnlySpan<(object key, Color color)> dataSet)
{
try
{
lock (_WootingSDK.SdkLock)
{
_WootingSDK.SelectDevice(_deviceid);
foreach ((object key, Color color) in dataSet)
{
(int row, int column) = ((int, int))key;
_WootingSDK.ArraySetSingle((byte)row, (byte)column, color.GetR(), color.GetG(), color.GetB());
}
_WootingSDK.ArrayUpdateKeyboard();
}
return true;
}
catch (Exception ex)
{
WootingDeviceProvider.Instance.Throw(ex);
}
return false;
}
/// <inheritdoc />
public override void Dispose()
{
_WootingSDK.SelectDevice(_deviceid);
_WootingSDK.Reset();
base.Dispose();
}
#endregion
}