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42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System;
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using RGB.NET.Core;
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namespace RGB.NET.Devices.Razer;
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/// <inheritdoc cref="AbstractRGBDevice{RazerRGBDeviceInfo}" />
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/// <inheritdoc cref="IRazerRGBDevice" />
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/// <summary>
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/// Represents a generic razer-device. (keyboard, mouse, headset, mousepad).
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/// </summary>
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public abstract class RazerRGBDevice : AbstractRGBDevice<RazerRGBDeviceInfo>, IRazerRGBDevice
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{
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#region Constructors
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/// <summary>
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/// Initializes a new instance of the <see cref="RazerRGBDevice"/> class.
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/// </summary>
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/// <param name="info">The generic information provided by razer for the device.</param>
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/// <param name="updateQueue">The queue used to update this device.</param>
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protected RazerRGBDevice(RazerRGBDeviceInfo info, IUpdateQueue updateQueue)
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: base(info, updateQueue)
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{
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RequiresFlush = true;
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}
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#endregion
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#region Methods
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/// <inheritdoc />
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public override void Dispose()
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{
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try { UpdateQueue.Dispose(); }
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catch { /* at least we tried */ }
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base.Dispose();
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GC.SuppressFinalize(this);
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}
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#endregion
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} |