using System;
using System.Linq;
using RGB.NET.Core;
using RGB.NET.Devices.SteelSeries.API;
using RGB.NET.Devices.SteelSeries.Helper;
namespace RGB.NET.Devices.SteelSeries;
///
///
/// Represents the update-queue performing updates for steelseries devices.
///
internal sealed class SteelSeriesDeviceUpdateQueue : UpdateQueue
{
#region Properties & Fields
private readonly string _deviceType;
#endregion
#region Constructors
///
/// Initializes a new instance of the class.
///
/// The update trigger used by this queue.
/// The device type used to identify the device.
public SteelSeriesDeviceUpdateQueue(IDeviceUpdateTrigger updateTrigger, string deviceType)
: base(updateTrigger)
{
this._deviceType = deviceType;
}
#endregion
#region Methods
protected override void OnUpdate(object? sender, CustomUpdateData customData)
{
try
{
if (customData[CustomUpdateDataIndex.HEARTBEAT] as bool? ?? false)
SteelSeriesSDK.SendHeartbeat();
else
base.OnUpdate(sender, customData);
}
catch (Exception ex)
{
SteelSeriesDeviceProvider.Instance.Throw(ex);
}
}
///
protected override bool Update(ReadOnlySpan<(object key, Color color)> dataSet)
{
try
{
SteelSeriesSDK.UpdateLeds(_deviceType, dataSet.ToArray().Select(x => (((SteelSeriesLedId)x.key).GetAPIName(), x.color.ToIntArray())).Where(x => x.Item1 != null).ToList()!);
return true;
}
catch (Exception ex)
{
SteelSeriesDeviceProvider.Instance.Throw(ex);
}
return false;
}
#endregion
}