using RGB.NET.Core;
using RGB.NET.Devices.Aura.Native;
namespace RGB.NET.Devices.Aura
{
///
///
/// Represents a Aura keyboard.
///
public class AuraKeyboardRGBDevice : AuraRGBDevice
{
#region Properties & Fields
///
/// Gets information about the .
///
public AuraKeyboardRGBDeviceInfo KeyboardDeviceInfo { get; }
#endregion
#region Constructors
///
///
/// Initializes a new instance of the class.
///
/// The specific information provided by Aura for the keyboard.
internal AuraKeyboardRGBDevice(AuraKeyboardRGBDeviceInfo info)
: base(info)
{
this.KeyboardDeviceInfo = info;
}
#endregion
#region Methods
///
protected override void InitializeLayout()
{
//TODO DarthAffe 07.10.2017: Look for a good default layout
int ledCount = _AuraSDK.GetClaymoreKeyboardLedCount(KeyboardDeviceInfo.Handle);
for (int i = 0; i < ledCount; i++)
InitializeLed(new AuraLedId(this, AuraLedIds.KeyboardLed1 + i, i), new Rectangle(i * 19, 0, 19, 19));
string model = KeyboardDeviceInfo.Model.Replace(" ", string.Empty).ToUpper();
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Aura\Keyboards\{model}\{KeyboardDeviceInfo.PhysicalLayout.ToString().ToUpper()}.xml"),
KeyboardDeviceInfo.LogicalLayout.ToString(), PathHelper.GetAbsolutePath(@"Images\Aura\Keyboards"));
}
///
protected override void ApplyColorData() => _AuraSDK.SetClaymoreKeyboardColor(KeyboardDeviceInfo.Handle, ColorData);
#endregion
}
}