using RGB.NET.Core; using RGB.NET.Devices.Aura.Native; namespace RGB.NET.Devices.Aura { /// /// /// Represents a Aura keyboard. /// public class AuraKeyboardRGBDevice : AuraRGBDevice { #region Properties & Fields /// /// Gets information about the . /// public AuraKeyboardRGBDeviceInfo KeyboardDeviceInfo { get; } #endregion #region Constructors /// /// /// Initializes a new instance of the class. /// /// The specific information provided by Aura for the keyboard. internal AuraKeyboardRGBDevice(AuraKeyboardRGBDeviceInfo info) : base(info) { this.KeyboardDeviceInfo = info; } #endregion #region Methods /// protected override void InitializeLayout() { //TODO DarthAffe 07.10.2017: Look for a good default layout int ledCount = _AuraSDK.GetClaymoreKeyboardLedCount(KeyboardDeviceInfo.Handle); for (int i = 0; i < ledCount; i++) InitializeLed(new AuraLedId(this, AuraLedIds.KeyboardLed1 + i, i), new Rectangle(i * 19, 0, 19, 19)); string model = KeyboardDeviceInfo.Model.Replace(" ", string.Empty).ToUpper(); ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Aura\Keyboards\{model}\{KeyboardDeviceInfo.PhysicalLayout.ToString().ToUpper()}.xml"), KeyboardDeviceInfo.LogicalLayout.ToString(), PathHelper.GetAbsolutePath(@"Images\Aura\Keyboards")); } /// protected override void ApplyColorData() => _AuraSDK.SetClaymoreKeyboardColor(KeyboardDeviceInfo.Handle, ColorData); #endregion } }