using System;
using RGB.NET.Core;
using RGB.NET.Devices.Razer.Native;
namespace RGB.NET.Devices.Razer;
///
/// Represents a basic update-queue performing updates for razer devices.
///
public abstract class RazerUpdateQueue : UpdateQueue
{
#region Properties & Fields
private Guid? _lastEffect;
#endregion
#region Constructors
///
/// Initializes a new instance of the class.
///
/// The update trigger used to update this queue.
protected RazerUpdateQueue(IDeviceUpdateTrigger updateTrigger)
: base(updateTrigger)
{ }
#endregion
#region Methods
///
protected override bool Update(in ReadOnlySpan<(object key, Color color)> dataSet)
{
try
{
nint effectParams = CreateEffectParams(dataSet);
Guid effectId = Guid.NewGuid();
CreateEffect(effectParams, ref effectId);
_RazerSDK.SetEffect(effectId);
if (_lastEffect.HasValue)
_RazerSDK.DeleteEffect(_lastEffect.Value);
_lastEffect = effectId;
return true;
}
catch (Exception ex)
{
RazerDeviceProvider.Instance.Throw(ex);
}
return false;
}
///
/// Creates the effect used to update this device.
///
/// The parameters of the effect.
/// The id this effect is created with.
protected abstract void CreateEffect(nint effectParams, ref Guid effectId);
///
public override void Reset()
{
if (_lastEffect.HasValue)
{
_RazerSDK.DeleteEffect(_lastEffect.Value);
_lastEffect = null;
}
}
///
/// Creates the device-specific effect parameters for the led-update.
///
/// The data to be updated.
/// An pointing to the effect parameter struct.
protected abstract nint CreateEffectParams(in ReadOnlySpan<(object key, Color color)> dataSet);
#endregion
}