using System.Text.Json.Serialization; namespace RGB.NET.Devices.SteelSeries.API.Model; internal class GoLispHandler { #region Properties & Fields [JsonPropertyName("game")] public string? Game { get; set; } [JsonPropertyName("golisp")] public string? Handler { get; set; } #endregion #region Constructors public GoLispHandler() { } public GoLispHandler(Game game, string handler) { this.Handler = handler; Game = game.Name; } #endregion }