// ReSharper disable MemberCanBePrivate.Global
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
namespace RGB.NET.Core
{
///
///
/// Represents an
///
public class TimerUpdateTrigger : AbstractUpdateTrigger
{
#region Properties & Fields
private object _lock = new();
protected Task? UpdateTask { get; set; }
protected CancellationTokenSource? UpdateTokenSource { get; set; }
protected CancellationToken UpdateToken { get; set; }
private double _updateFrequency = 1.0 / 30.0;
///
/// Gets or sets the update-frequency in seconds. (Calculate by using '1.0 / updates per second')
///
public double UpdateFrequency
{
get => _updateFrequency;
set => SetProperty(ref _updateFrequency, value);
}
///
/// Gets the time it took the last update-loop cycle to run.
///
public double LastUpdateTime { get; private set; }
#endregion
#region Constructors
///
/// Initializes a new instance of the class.
///
/// A value indicating if the trigger should automatically right after construction.
public TimerUpdateTrigger(bool autostart = true)
{
if (autostart)
Start();
}
#endregion
#region Methods
///
/// Starts the trigger if needed, causing it to performing updates.
///
public void Start()
{
lock (_lock)
{
if (UpdateTask == null)
{
UpdateTokenSource?.Dispose();
UpdateTokenSource = new CancellationTokenSource();
UpdateTask = Task.Factory.StartNew(UpdateLoop, (UpdateToken = UpdateTokenSource.Token), TaskCreationOptions.LongRunning, TaskScheduler.Default);
}
}
}
///
/// Stops the trigger if running, causing it to stop performing updates.
///
public void Stop()
{
lock (_lock)
{
if (UpdateTask != null)
{
UpdateTokenSource?.Cancel();
// ReSharper disable once MethodSupportsCancellation
UpdateTask.Wait();
UpdateTask.Dispose();
UpdateTask = null;
}
}
}
private void UpdateLoop()
{
OnStartup();
while (!UpdateToken.IsCancellationRequested)
{
long preUpdateTicks = Stopwatch.GetTimestamp();
OnUpdate();
if (UpdateFrequency > 0)
{
double lastUpdateTime = ((Stopwatch.GetTimestamp() - preUpdateTicks) / 10000.0);
LastUpdateTime = lastUpdateTime;
int sleep = (int)((UpdateFrequency * 1000.0) - lastUpdateTime);
if (sleep > 0)
Thread.Sleep(sleep);
}
}
}
///
public override void Dispose() => Stop();
#endregion
}
}