//using RGB.NET.Core;
//using RGB.NET.Devices.Asus.Native;
//namespace RGB.NET.Devices.Asus
//{
// ///
// ///
// /// Represents a Asus dram.
// ///
// public class AsusDramRGBDevice : AsusRGBDevice
// {
// #region Properties & Fields
// ///
// /// Gets information about the .
// ///
// public AsusDramRGBDeviceInfo DramDeviceInfo { get; }
// #endregion
// #region Constructors
// ///
// ///
// /// Initializes a new instance of the class.
// ///
// /// The specific information provided by Asus for the DRAM.
// internal AsusDramRGBDevice(AsusDramRGBDeviceInfo info)
// : base(info)
// {
// this.DramDeviceInfo = info;
// }
// #endregion
// #region Methods
// ///
// protected override void InitializeLayout()
// {
// //TODO DarthAffe 21.10.2017: Look for a good default layout
// int ledCount = _AsusSDK.GetGPULedCount(DramDeviceInfo.Handle);
// for (int i = 0; i < ledCount; i++)
// InitializeLed(new AsusLedId(this, AsusLedIds.DramLed1 + i, i), new Rectangle(i * 10, 0, 10, 10));
// //TODO DarthAffe 21.10.2017: We don't know the model, how to save layouts and images?
// ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Drams\{DramDeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"),
// null, PathHelper.GetAbsolutePath(@"Images\Asus\Drams"));
// }
// ///
// protected override void ApplyColorData() => _AsusSDK.SetDramColor(DramDeviceInfo.Handle, ColorData);
// #endregion
// }
//}