using System; using RGB.NET.Core; namespace RGB.NET.Presets.Textures.Sampler { public class AverageFloatSampler : ISampler { #region Methods public Color SampleColor(SamplerInfo info) { int count = info.Width * info.Height; if (count == 0) return Color.Transparent; ReadOnlySpan data = info.Data; float r = 0, g = 0, b = 0; for (int i = 0; i < data.Length; i += 3) { r += data[i]; g += data[i + 1]; b += data[i + 2]; } return new Color(r / count, g / count, b / count); } #endregion } }