// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable MemberCanBeProtected.Global
// ReSharper disable ReturnTypeCanBeEnumerable.Global
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global
// ReSharper disable UnusedMember.Global
using System;
using RGB.NET.Brushes.Gradients;
using RGB.NET.Core;
namespace RGB.NET.Brushes
{
///
///
///
/// Represents a brush drawing a conical gradient.
///
public class ConicalGradientBrush : AbstractBrush, IGradientBrush
{
#region Properties & Fields
///
/// Gets or sets the origin (radian-angle) this is drawn to. (default: -π/2)
///
public float Origin { get; set; } = (float)Math.Atan2(-1, 0);
///
/// Gets or sets the center (as percentage in the range [0..1]) of the drawn by this . (default: 0.5, 0.5)
///
public Point Center { get; set; } = new Point(0.5, 0.5);
///
///
/// Gets or sets the gradient drawn by the brush. If null it will default to full transparent.
///
public IGradient Gradient { get; set; }
#endregion
#region Constructors
///
///
/// Initializes a new instance of the class.
///
public ConicalGradientBrush()
{ }
///
///
/// Initializes a new instance of the class.
///
/// The drawn by this .
public ConicalGradientBrush(IGradient gradient)
{
this.Gradient = gradient;
}
///
///
/// Initializes a new instance of the class.
///
/// The center (as percentage in the range [0..1]).
/// The drawn by this .
public ConicalGradientBrush(Point center, IGradient gradient)
{
this.Center = center;
this.Gradient = gradient;
}
///
///
/// Initializes a new instance of the class.
///
/// The center (as percentage in the range [0..1]).
/// The origin (radian-angle) the is drawn to.
/// The drawn by this .
public ConicalGradientBrush(Point center, float origin, IGradient gradient)
{
this.Center = center;
this.Origin = origin;
this.Gradient = gradient;
}
#endregion
#region Methods
///
protected override Color GetColorAtPoint(Rectangle rectangle, BrushRenderTarget renderTarget)
{
double centerX = rectangle.Size.Width * Center.X;
double centerY = rectangle.Size.Height * Center.Y;
double angle = Math.Atan2(renderTarget.Point.Y - centerY, renderTarget.Point.X - centerX) - Origin;
if (angle < 0) angle += Math.PI * 2;
double offset = angle / (Math.PI * 2);
return Gradient.GetColor(offset);
}
#endregion
}
}