using System;
using RGB.NET.Core;
using RGB.NET.Devices.Asus.Native;
namespace RGB.NET.Devices.Asus
{
///
///
/// Represents a Asus mainboard.
///
public class AsusMainboardRGBDevice : AsusRGBDevice
{
#region Constructors
///
///
/// Initializes a new instance of the class.
///
/// The specific information provided by Asus for the mainboard.
internal AsusMainboardRGBDevice(AsusMainboardRGBDeviceInfo info)
: base(info)
{ }
#endregion
#region Methods
///
protected override void InitializeLayout()
{
//TODO DarthAffe 07.10.2017: Look for a good default layout
int ledCount = _AsusSDK.GetMbLedCount(DeviceInfo.Handle);
for (int i = 0; i < ledCount; i++)
InitializeLed(LedId.Mainboard1 + i, new Rectangle(i * 40, 0, 40, 8));
//TODO DarthAffe 07.10.2017: We don't know the model, how to save layouts and images?
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Mainboards\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"), null);
}
///
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Mainboard1;
///
public override void SyncBack()
{
byte[] colorData = _AsusSDK.GetMbColor(DeviceInfo.Handle);
for (int i = 0; i < LedMapping.Count; i++)
SetLedColorWithoutRequest(LedMapping[LedId.Mainboard1 + i], new Color(colorData[(i * 3)], colorData[(i * 3) + 2], colorData[(i * 3) + 1]));
}
///
protected override Action GetUpdateColorAction() => _AsusSDK.SetMbColor;
#endregion
}
}