using System;
using System.Globalization;
using RGB.NET.Core;
namespace RGB.NET.Devices.Asus
{
///
///
/// Represents a generic information for a .
///
public class AsusKeyboardRGBDeviceInfo : AsusRGBDeviceInfo
{
#region Properties & Fields
///
public override bool SupportsSyncBack => false;
///
/// Gets the physical layout of the keyboard.
///
public AsusPhysicalKeyboardLayout PhysicalLayout { get; private set; }
///
/// Gets the logical layout of the keyboard.
///
public AsusLogicalKeyboardLayout LogicalLayout { get; private set; }
#endregion
#region Constructors
///
///
/// Internal constructor of managed .
///
/// The type of the .
/// The handle of the .
/// The of the layout this keyboard is using.
internal AsusKeyboardRGBDeviceInfo(RGBDeviceType deviceType, IntPtr handle, CultureInfo culture)
: base(deviceType, handle, "Claymore")
{
SetLayouts(culture.KeyboardLayoutId);
}
#endregion
#region Methods
private void SetLayouts(int keyboardLayoutId)
{
switch (keyboardLayoutId)
{
//TODO DarthAffe 07.10.2017: Implement
default:
PhysicalLayout = AsusPhysicalKeyboardLayout.TODO;
LogicalLayout = AsusLogicalKeyboardLayout.TODO;
break;
}
}
#endregion
}
}