using System.Collections.Generic;
using System.Linq;
using RGB.NET.Core;
namespace RGB.NET.Devices.Razer
{
///
///
///
/// Represents a generic razer-device. (keyboard, mouse, headset, mousepad).
///
public abstract class RazerRGBDevice : AbstractRGBDevice, IRazerRGBDevice
where TDeviceInfo : RazerRGBDeviceInfo
{
#region Properties & Fields
///
///
/// Gets information about the .
///
public override TDeviceInfo DeviceInfo { get; }
///
/// Gets or sets the update queue performing updates for this device.
///
// ReSharper disable once MemberCanBePrivate.Global
protected RazerUpdateQueue UpdateQueue { get; set; }
#endregion
#region Constructors
///
/// Initializes a new instance of the class.
///
/// The generic information provided by razer for the device.
protected RazerRGBDevice(TDeviceInfo info)
{
this.DeviceInfo = info;
RequiresFlush = true;
}
#endregion
#region Methods
///
/// Initializes the device.
///
public void Initialize(IDeviceUpdateTrigger updateTrigger)
{
InitializeLayout();
if (Size == Size.Invalid)
{
Rectangle ledRectangle = new Rectangle(this.Select(x => x.LedRectangle));
Size = ledRectangle.Size + new Size(ledRectangle.Location.X, ledRectangle.Location.Y);
}
UpdateQueue = CreateUpdateQueue(updateTrigger);
}
///
/// Creates a specific for this device.
///
/// The trigger used to update the queue.
/// The for this device.
protected abstract RazerUpdateQueue CreateUpdateQueue(IDeviceUpdateTrigger updateTrigger);
///
/// Initializes the and of the device.
///
protected abstract void InitializeLayout();
///
protected override void UpdateLeds(IEnumerable ledsToUpdate) => UpdateQueue.SetData(ledsToUpdate.Where(x => x.Color.A > 0));
///
/// Resets the device.
///
public void Reset() => UpdateQueue.Reset();
#endregion
}
}