using RGB.NET.Core;
using RGB.NET.Devices.Msi.Native;
namespace RGB.NET.Devices.Msi
{
///
///
/// Represents a MSI mouse.
///
public class MsiMouseRGBDevice : MsiRGBDevice
{
#region Constructors
///
///
/// Initializes a new instance of the class.
///
/// The specific information provided by MSI for the mouse.
internal MsiMouseRGBDevice(MsiRGBDeviceInfo info, int ledCount, IDeviceUpdateTrigger updateTrigger)
: base(info, updateTrigger)
{
InitializeLayout(ledCount);
}
#endregion
#region Methods
private void InitializeLayout(int ledCount)
{
for (int i = 0; i < ledCount; i++)
{
//Hex3l: Should it be configurable in order to provide style access?
//Hex3l: Sets led style to "Steady" in order to have a solid color output therefore a controllable led color
//Hex3l: This is a string defined by the output of _MsiSDK.GetLedStyle, "Steady" should be always present
const string LED_STYLE = "Steady";
_MsiSDK.SetLedStyle(DeviceInfo.MsiDeviceType, i, LED_STYLE);
AddLed(LedId.Mouse1 + i, new Point(i * 10, 0), new Size(10, 10));
}
}
///
protected override object? GetLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Mouse1;
#endregion
}
}