using System;
namespace RGB.NET.Core;
///
/// Offers some extensions and helper-methods for the work with rectangles.
///
public static class RectangleExtensions
{
#region Methods
///
/// Sets the of the specified rectangle.
///
/// The rectangle to modify.
/// The new location of the rectangle.
/// The modified .
public static Rectangle SetLocation(this Rectangle rect, Point location) => new(location, rect.Size);
///
/// Sets the of the of the specified rectangle.
///
/// The rectangle to modify.
/// The new x-location of the rectangle.
/// The modified .
public static Rectangle SetX(this Rectangle rect, float x) => new(new Point(x, rect.Location.Y), rect.Size);
///
/// Sets the of the of the specified rectangle.
///
/// The rectangle to modify.
/// The new y-location of the rectangle.
/// The modified .
public static Rectangle SetY(this Rectangle rect, float y) => new(new Point(rect.Location.X, y), rect.Size);
///
/// Sets the of the specified rectangle.
///
/// The rectangle to modify.
/// The new size of the rectangle.
/// The modified .
public static Rectangle SetSize(this Rectangle rect, Size size) => new(rect.Location, size);
///
/// Sets the of the of the specified rectangle.
///
/// The rectangle to modify.
/// The new width of the rectangle.
/// The modified .
public static Rectangle SetWidth(this Rectangle rect, float width) => new(rect.Location, new Size(width, rect.Size.Height));
///
/// Sets the of the of the specified rectangle.
///
/// The rectangle to modify.
/// The new height of the rectangle.
/// The modified .
public static Rectangle SetHeight(this Rectangle rect, float height) => new(rect.Location, new Size(rect.Size.Width, height));
///
/// Calculates the percentage of intersection of a rectangle.
///
/// The rectangle to calculate the intersection for.
/// The intersecting rectangle.
/// The percentage of intersection.
public static float CalculateIntersectPercentage(this Rectangle rect, Rectangle intersectingRect)
{
if (rect.IsEmpty || intersectingRect.IsEmpty) return 0;
Rectangle intersection = rect.CalculateIntersection(intersectingRect);
return (intersection.Size.Width * intersection.Size.Height) / (rect.Size.Width * rect.Size.Height);
}
///
/// Calculates the representing the intersection of this and the one provided as parameter.
///
/// The rectangle to calculate the intersection for.
/// The intersecting .
/// A new representing the intersection this and the one provided as parameter.
public static Rectangle CalculateIntersection(this Rectangle rect, Rectangle intersectingRectangle)
{
float x1 = Math.Max(rect.Location.X, intersectingRectangle.Location.X);
float x2 = Math.Min(rect.Location.X + rect.Size.Width, intersectingRectangle.Location.X + intersectingRectangle.Size.Width);
float y1 = Math.Max(rect.Location.Y, intersectingRectangle.Location.Y);
float y2 = Math.Min(rect.Location.Y + rect.Size.Height, intersectingRectangle.Location.Y + intersectingRectangle.Size.Height);
if ((x2 >= x1) && (y2 >= y1))
return new Rectangle(x1, y1, x2 - x1, y2 - y1);
return new Rectangle();
}
///
/// Determines if the specified is contained within this .
///
/// The containing rectangle.
/// The to test.
/// true if the rectangle contains the specified point; otherwise false.
public static bool Contains(this Rectangle rect, Point point) => rect.Contains(point.X, point.Y);
///
/// Determines if the specified location is contained within this .
///
/// The containing rectangle.
/// The X-location to test.
/// The Y-location to test.
/// true if the rectangle contains the specified coordinates; otherwise false.
public static bool Contains(this Rectangle rect, float x, float y) => (rect.Location.X <= x) && (x < (rect.Location.X + rect.Size.Width))
&& (rect.Location.Y <= y) && (y < (rect.Location.Y + rect.Size.Height));
///
/// Determines if the specified is contained within this .
///
/// The containing rectangle.
/// The to test.
/// true if the rectangle contains the specified rect; otherwise false.
public static bool Contains(this Rectangle rect, Rectangle rect2) => (rect.Location.X <= rect2.Location.X) && ((rect2.Location.X + rect2.Size.Width) <= (rect.Location.X + rect.Size.Width))
&& (rect.Location.Y <= rect2.Location.Y) && ((rect2.Location.Y + rect2.Size.Height) <= (rect.Location.Y + rect.Size.Height));
///
/// Moves the specified by the specified amount.
///
/// The to move.
/// The amount to move.
/// The moved rectangle.
public static Rectangle Translate(this Rectangle rect, Point point) => rect.Translate(point.X, point.Y);
///
/// Moves the specified by the specified amount.
///
/// The to move.
/// The x-ammount to move.
/// The y-ammount to move.
/// The moved rectangle.
public static Rectangle Translate(this Rectangle rect, float x = 0, float y = 0) => new(rect.Location.Translate(x, y), rect.Size);
///
/// Rotates the specified by the specified amuont around the specified origin.
///
///
/// The returned array of is filled with the new locations of the rectangle clockwise starting from the top left:
/// [0] = top left
/// [1] = top right
/// [2] = bottom right
/// [3] = bottom left
///
/// The to rotate.
/// The rotation.
/// The origin to rotate around. [0,0] if not set.
/// A array of containing the new locations of the corners of the original rectangle.
public static Point[] Rotate(this Rectangle rect, Rotation rotation, Point origin = new())
{
Point[] points =
[
rect.Location, // top left
new(rect.Location.X + rect.Size.Width, rect.Location.Y), // top right
new(rect.Location.X + rect.Size.Width, rect.Location.Y + rect.Size.Height), // bottom right
new(rect.Location.X, rect.Location.Y + rect.Size.Height), // bottom right
];
float sin = MathF.Sin(rotation.Radians);
float cos = MathF.Cos(rotation.Radians);
for (int i = 0; i < points.Length; i++)
{
Point point = points[i];
point = new Point(point.X - origin.X, point.Y - origin.Y);
point = new Point((point.X * cos) - (point.Y * sin), (point.X * sin) + (point.Y * cos));
points[i] = new Point(point.X + origin.X, point.Y + origin.Y);
}
return points;
}
#endregion
}