using System.Text.Json.Serialization; namespace RGB.NET.Devices.SteelSeries.API.Model; internal sealed class Game { #region Properties & Fields [JsonPropertyName("game")] public string? Name { get; set; } [JsonPropertyName("game_display_name")] public string? DisplayName { get; set; } #endregion #region Constructors public Game() { } public Game(string name, string displayName) { Name = name; DisplayName = displayName; } #endregion }