using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Runtime.InteropServices; using RGB.NET.Core; using RGB.NET.Devices.Wooting.Enum; using RGB.NET.Devices.Wooting.Generic; using RGB.NET.Devices.Wooting.Keyboard; using RGB.NET.Devices.Wooting.Native; namespace RGB.NET.Devices.Wooting { /// /// /// Represents a device provider responsible for Wooting devices. /// public class WootingDeviceProvider : IRGBDeviceProvider { #region Properties & Fields private static WootingDeviceProvider _instance; /// /// Gets the singleton instance. /// public static WootingDeviceProvider Instance => _instance ?? new WootingDeviceProvider(); /// /// Gets a modifiable list of paths used to find the native SDK-dlls for x86 applications. /// The first match will be used. /// public static List PossibleX86NativePaths { get; } = new List { "x86/wooting-rgb-sdk.dll" }; /// /// Gets a modifiable list of paths used to find the native SDK-dlls for x64 applications. /// The first match will be used. /// public static List PossibleX64NativePaths { get; } = new List { "x64/wooting-rgb-sdk64.dll" }; /// /// /// Indicates if the SDK is initialized and ready to use. /// public bool IsInitialized { get; private set; } /// /// Gets the loaded architecture (x64/x86). /// public string LoadedArchitecture => _WootingSDK.LoadedArchitecture; /// /// /// Gets whether the application has exclusive access to the SDK or not. /// public bool HasExclusiveAccess => false; /// public IEnumerable Devices { get; private set; } /// /// The used to trigger the updates for cooler master devices. /// public DeviceUpdateTrigger UpdateTrigger { get; private set; } #endregion #region Constructors /// /// Initializes a new instance of the class. /// /// Thrown if this constructor is called even if there is already an instance of this class. public WootingDeviceProvider() { if (_instance != null) throw new InvalidOperationException($"There can be only one instance of type {nameof(WootingDeviceProvider)}"); _instance = this; UpdateTrigger = new DeviceUpdateTrigger(); } #endregion #region Methods /// /// Thrown if the SDK failed to initialize public bool Initialize(RGBDeviceType loadFilter = RGBDeviceType.All, bool exclusiveAccessIfPossible = false, bool throwExceptions = false) { IsInitialized = false; try { UpdateTrigger?.Stop(); _WootingSDK.Reload(); IList devices = new List(); if (_WootingSDK.KeyboardConnected()) { _WootingDeviceInfo nativeDeviceInfo = (_WootingDeviceInfo)Marshal.PtrToStructure(_WootingSDK.GetDeviceInfo(), typeof(_WootingDeviceInfo)); IWootingRGBDevice device; // TODO: Find an accurate way to determine physical and logical layouts if (nativeDeviceInfo.Model == "Wooting two") { device = new WootingKeyboardRGBDevice(new WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes.WootingTwo, WootingPhysicalKeyboardLayout.US, CultureHelper.GetCurrentCulture())); } else if (nativeDeviceInfo.Model == "Wooting one") { device = new WootingKeyboardRGBDevice(new WootingKeyboardRGBDeviceInfo(WootingDevicesIndexes.WootingOne, WootingPhysicalKeyboardLayout.US, CultureHelper.GetCurrentCulture())); } else { throw new RGBDeviceException("No supported Wooting keyboard connected"); } device.Initialize(UpdateTrigger); devices.Add(device); } UpdateTrigger?.Start(); Devices = new ReadOnlyCollection(devices); IsInitialized = true; } catch { if (throwExceptions) throw; return false; } return true; } /// public void ResetDevices() { } /// public void Dispose() { try { UpdateTrigger?.Dispose(); } catch { /* at least we tried */ } try { _WootingSDK.Reset(); } catch { /* Unlucky.. */ } try { _WootingSDK.UnloadWootingSDK(); } catch { /* at least we tried */ } } #endregion } }