using RGB.NET.Core; namespace RGB.NET.Devices.DynamicLighting; /// /// /// Represents a generic information for a . /// public sealed class DynamicLightingGameControllerRGBDeviceInfo : DynamicLightingRGBDeviceInfo { #region Constructors /// internal DynamicLightingGameControllerRGBDeviceInfo(LampArrayInfo lampArrayInfo) : base(RGBDeviceType.GameController, lampArrayInfo) { } #endregion }