using RGB.NET.Core;
namespace RGB.NET.Devices.DynamicLighting;
///
///
/// Represents a generic information for a .
///
public sealed class DynamicLightingGameControllerRGBDeviceInfo : DynamicLightingRGBDeviceInfo
{
#region Constructors
///
internal DynamicLightingGameControllerRGBDeviceInfo(LampArrayInfo lampArrayInfo)
: base(RGBDeviceType.GameController, lampArrayInfo)
{ }
#endregion
}