using RGB.NET.Core; using RGB.NET.Devices.Msi.Native; namespace RGB.NET.Devices.Msi { /// /// /// Represents MSI VGA adapters. /// public class MsiGraphicsCardRGBDevice : MsiRGBDevice { #region Constructors /// /// /// Initializes a new instance of the class. /// /// The specific information provided by MSI for graphics cards. internal MsiGraphicsCardRGBDevice(MsiRGBDeviceInfo info) : base(info) { } #endregion #region Methods /// protected override void InitializeLayout() { // Should errors be handled? _MsiSDK.GetDeviceInfo(out string[] deviceTypes, out int[] ledCounts); for (int i = 0; i < deviceTypes.Length; i++) { // DeviceInfo.MsiDeviceType = "MSI_VGA" if (deviceTypes[i].Equals(DeviceInfo.MsiDeviceType)) { for (int j = 0; j < ledCounts[i]; j++) { //Hex3l: Should it be configurable in order to provide style access? //Hex3l: Sets led style to "Steady" in order to have a solid color output therefore a controllable led color //Hex3l: This is a string defined by the output of _MsiSDK.GetLedStyle, "Steady" should be always present const string LED_STYLE = "Steady"; //Hex3l: Every led is a video card adapter. _MsiSDK.SetLedStyle(DeviceInfo.MsiDeviceType, j, LED_STYLE); InitializeLed(LedId.GraphicsCard1 + j, new Rectangle(j * 10, 0, 10, 10)); } } } //TODO DarthAffe 07.10.2017: We don't know the model, how to save layouts and images? ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\MSI\GraphicsCard\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"), null); } /// protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.GraphicsCard1; /// public override void SyncBack() { } #endregion } }