using RGB.NET.Core;
using RGB.NET.Devices.Asus.Native;
namespace RGB.NET.Devices.Asus
{
///
///
/// Represents a Asus graphicsCard.
///
public class AsusGraphicsCardRGBDevice : AsusRGBDevice
{
#region Constructors
///
///
/// Initializes a new instance of the class.
///
/// The specific information provided by Asus for the graphics card.
internal AsusGraphicsCardRGBDevice(AsusGraphicsCardRGBDeviceInfo info)
: base(info)
{ }
#endregion
#region Methods
///
protected override void InitializeLayout()
{
//TODO DarthAffe 07.10.2017: Look for a good default layout
int ledCount = _AsusSDK.GetGPULedCount(DeviceInfo.Handle);
for (int i = 0; i < ledCount; i++)
InitializeLed(LedId.GraphicsCard1 + i, new Rectangle(i * 10, 0, 10, 10));
//TODO DarthAffe 07.10.2017: We don't know the model, how to save layouts and images?
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\GraphicsCards\{DeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"), null);
}
///
protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.GraphicsCard1;
///
protected override void ApplyColorData() => _AsusSDK.SetGPUColor(DeviceInfo.Handle, ColorData);
#endregion
}
}