using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using RGB.NET.Core; namespace RGB.NET.Devices.Asus { /// /// /// /// Represents a generic Asus-device. (keyboard, mouse, headset, mousepad). /// public abstract class AsusRGBDevice : AbstractRGBDevice, IAsusRGBDevice where TDeviceInfo : AsusRGBDeviceInfo { #region Properties & Fields /// /// Gets or sets the internal color-data cache. /// protected byte[] ColorData { get; private set; } /// /// /// Gets information about the . /// public override TDeviceInfo DeviceInfo { get; } #endregion #region Constructors /// /// Initializes a new instance of the class. /// /// The generic information provided by Asus for the device. protected AsusRGBDevice(TDeviceInfo info) { this.DeviceInfo = info; } #endregion #region Methods /// /// Initializes the device. /// public void Initialize() { InitializeLayout(); if (Size == Size.Invalid) { Rectangle ledRectangle = new Rectangle(this.Select(x => x.LedRectangle)); Size = ledRectangle.Size + new Size(ledRectangle.Location.X, ledRectangle.Location.Y); } ColorData = new byte[LedMapping.Count * 3]; } /// /// Initializes the and of the device. /// protected abstract void InitializeLayout(); /// protected override void UpdateLeds(IEnumerable ledsToUpdate) { List leds = ledsToUpdate.Where(x => x.Color.A > 0).ToList(); if (leds.Count > 0) { foreach (Led led in leds) { int index = ((int)led.CustomData) * 3; ColorData[index] = led.Color.R; ColorData[index + 1] = led.Color.B; ColorData[index + 2] = led.Color.G; } ApplyColorData(); } } /// /// Sends the color-data-cache to the device. /// protected abstract void ApplyColorData(); /// /// public override void Dispose() { if ((DeviceInfo is AsusRGBDeviceInfo deviceInfo) && (deviceInfo.Handle != IntPtr.Zero)) Marshal.FreeHGlobal(deviceInfo.Handle); ColorData = null; base.Dispose(); } #endregion } }