using System.Collections.Generic;
using System.Linq;
using RGB.NET.Core;
namespace RGB.NET.Devices.Msi
{
///
///
///
/// Represents a generic MSI-device. (keyboard, mouse, headset, mousepad).
///
public abstract class MsiRGBDevice : AbstractRGBDevice, IMsiRGBDevice
where TDeviceInfo : MsiRGBDeviceInfo
{
#region Properties & Fields
///
///
/// Gets information about the .
///
public override TDeviceInfo DeviceInfo { get; }
///
/// Gets or sets the update queue performing updates for this device.
///
// ReSharper disable once MemberCanBePrivate.Global
protected MsiDeviceUpdateQueue? DeviceUpdateQueue { get; set; }
#endregion
#region Constructors
///
/// Initializes a new instance of the class.
///
/// The generic information provided by MSI for the device.
protected MsiRGBDevice(TDeviceInfo info)
{
this.DeviceInfo = info;
}
#endregion
#region Methods
///
/// Initializes the device.
///
public void Initialize(MsiDeviceUpdateQueue updateQueue, int ledCount)
{
DeviceUpdateQueue = updateQueue;
InitializeLayout(ledCount);
if (Size == Size.Invalid)
{
Rectangle ledRectangle = new(this.Select(x => x.LedRectangle));
Size = ledRectangle.Size + new Size(ledRectangle.Location.X, ledRectangle.Location.Y);
}
}
///
/// Initializes the and of the device.
///
protected abstract void InitializeLayout(int ledCount);
///
protected override void UpdateLeds(IEnumerable ledsToUpdate)
=> DeviceUpdateQueue?.SetData(ledsToUpdate.Where(x => (x.Color.A > 0) && (x.CustomData is int)));
///
public override void Dispose()
{
try { DeviceUpdateQueue?.Dispose(); }
catch { /* at least we tried */ }
base.Dispose();
}
#endregion
}
}