using AuraServiceLib;
using RGB.NET.Core;
namespace RGB.NET.Devices.Asus
{
///
///
/// Represents a generic information for a .
///
public class AsusKeyboardRGBDeviceInfo : AsusRGBDeviceInfo
{
#region Properties & Fields
///
/// Gets the physical layout of the keyboard.
///
public AsusPhysicalKeyboardLayout PhysicalLayout { get; }
#endregion
#region Constructors
///
///
/// Internal constructor of managed .
///
/// The backing this RGB.NET device.
internal AsusKeyboardRGBDeviceInfo(IAuraSyncDevice device, AsusPhysicalKeyboardLayout layout)
: base(RGBDeviceType.Keyboard, device, device.Name)
{
this.PhysicalLayout = layout;
}
#endregion
}
}