using System;
namespace RGB.NET.Core
{
public static class RectangleExtensions
{
#region Methods
///
/// Sets the of the given rectangle.
///
/// The rectangle to modify.
/// The new location of the rectangle.
/// The modified .
public static Rectangle SetLocation(this Rectangle rect, Point location) => new Rectangle(location, rect.Size);
///
/// Sets the of the of the given rectangle.
///
/// The rectangle to modify.
/// The new x-location of the rectangle.
/// The modified .
public static Rectangle SetX(this Rectangle rect, double x) => new Rectangle(new Point(x, rect.Location.Y), rect.Size);
///
/// Sets the of the of the given rectangle.
///
/// The rectangle to modify.
/// The new y-location of the rectangle.
/// The modified .
public static Rectangle SetY(this Rectangle rect, double y) => new Rectangle(new Point(rect.Location.X, y), rect.Size);
///
/// Sets the of the given rectangle.
///
/// The rectangle to modify.
/// The new size of the rectangle.
/// The modified .
public static Rectangle SetSize(this Rectangle rect, Size size) => new Rectangle(rect.Location, size);
///
/// Sets the of the of the given rectangle.
///
/// The rectangle to modify.
/// The new width of the rectangle.
/// The modified .
public static Rectangle SetWidth(this Rectangle rect, double width) => new Rectangle(rect.Location, new Size(width, rect.Size.Height));
///
/// Sets the of the of the given rectangle.
///
/// The rectangle to modify.
/// The new height of the rectangle.
/// The modified .
public static Rectangle SetHeight(this Rectangle rect, double height) => new Rectangle(rect.Location, new Size(rect.Size.Width, height));
///
/// Calculates the percentage of intersection of a rectangle.
///
/// The intersecting rectangle.
/// The percentage of intersection.
public static double CalculateIntersectPercentage(this Rectangle rect, Rectangle intersectingRect)
{
if (rect.IsEmpty || intersectingRect.IsEmpty) return 0;
Rectangle intersection = rect.CalculateIntersection(intersectingRect);
return (intersection.Size.Width * intersection.Size.Height) / (rect.Size.Width * rect.Size.Height);
}
///
/// Calculates the representing the intersection of this and the one provided as parameter.
///
/// The intersecting
/// A new representing the intersection this and the one provided as parameter.
public static Rectangle CalculateIntersection(this Rectangle rect, Rectangle intersectingRectangle)
{
double x1 = Math.Max(rect.Location.X, intersectingRectangle.Location.X);
double x2 = Math.Min(rect.Location.X + rect.Size.Width, intersectingRectangle.Location.X + intersectingRectangle.Size.Width);
double y1 = Math.Max(rect.Location.Y, intersectingRectangle.Location.Y);
double y2 = Math.Min(rect.Location.Y + rect.Size.Height, intersectingRectangle.Location.Y + intersectingRectangle.Size.Height);
if ((x2 >= x1) && (y2 >= y1))
return new Rectangle(x1, y1, x2 - x1, y2 - y1);
return new Rectangle();
}
///
/// Determines if the specified is contained within this .
///
/// The to test.
///
public static bool Contains(this Rectangle rect, Point point) => rect.Contains(point.X, point.Y);
///
/// Determines if the specified location is contained within this .
///
/// The X-location to test.
/// The Y-location to test.
///
public static bool Contains(this Rectangle rect, double x, double y) => (rect.Location.X <= x) && (x < (rect.Location.X + rect.Size.Width))
&& (rect.Location.Y <= y) && (y < (rect.Location.Y + rect.Size.Height));
///
/// Determines if the specified is contained within this .
///
/// The to test.
///
public static bool Contains(this Rectangle rect, Rectangle rect2) => (rect.Location.X <= rect2.Location.X) && ((rect2.Location.X + rect2.Size.Width) <= (rect.Location.X + rect.Size.Width))
&& (rect.Location.Y <= rect2.Location.Y) && ((rect2.Location.Y + rect2.Size.Height) <= (rect.Location.Y + rect.Size.Height));
#endregion
}
}