using System.Collections.Generic; using RGB.NET.Core; namespace RGB.NET.Devices.SteelSeries { /// /// /// /// Represents a SteelSeries-device. (keyboard, mouse, headset, mousepad). /// public class SteelSeriesRGBDevice : AbstractRGBDevice, ISteelSeriesRGBDevice, IUnknownDevice//TODO DarthAffe 18.04.2020: It's know which kind of device this is, but they would need to be separated { #region Properties & Fields private readonly Dictionary _ledMapping; #endregion #region Constructors /// /// Initializes a new instance of the class. /// /// The generic information provided by SteelSeries for the device. internal SteelSeriesRGBDevice(SteelSeriesRGBDeviceInfo info, string apiName, Dictionary ledMapping, IDeviceUpdateTrigger updateTrigger) : base(info, new SteelSeriesDeviceUpdateQueue(updateTrigger, apiName)) { this._ledMapping = ledMapping; InitializeLayout(); } #endregion #region Methods private void InitializeLayout() { int counter = 0; foreach (KeyValuePair mapping in _ledMapping) AddLed(mapping.Key, new Point((counter++) * 10, 0), new Size(10, 10)); } /// protected override object GetLedCustomData(LedId ledId) => _ledMapping[ledId]; /// protected override void UpdateLeds(IEnumerable ledsToUpdate) => UpdateQueue.SetData(GetUpdateData(ledsToUpdate)); /// public override void Dispose() { try { UpdateQueue?.Dispose(); } catch { /* at least we tried */ } base.Dispose(); } #endregion } }