using System.Collections.Generic; namespace RGB.NET.Core { /// /// Represents a generic ledgroup. /// public abstract class AbstractLedGroup : AbstractEffectTarget, ILedGroup { #region Properties & Fields /// /// Gets the strongly-typed target used for the effect. /// protected override ILedGroup EffectTarget => this; /// public IBrush Brush { get; set; } /// public int ZIndex { get; set; } = 0; #endregion #region Methods /// public abstract IEnumerable GetLeds(); #endregion } }