using RGB.NET.Core;
using RGB.NET.Devices.Aura.Native;
namespace RGB.NET.Devices.Aura
{
///
///
/// Represents a Aura graphicsCard.
///
public class AuraGraphicsCardRGBDevice : AuraRGBDevice
{
#region Properties & Fields
///
/// Gets information about the .
///
public AuraGraphicsCardRGBDeviceInfo GraphicsCardDeviceInfo { get; }
#endregion
#region Constructors
///
///
/// Initializes a new instance of the class.
///
/// The specific information provided by Aura for the graphics card.
internal AuraGraphicsCardRGBDevice(AuraGraphicsCardRGBDeviceInfo info)
: base(info)
{
this.GraphicsCardDeviceInfo = info;
}
#endregion
#region Methods
///
protected override void InitializeLayout()
{
//TODO DarthAffe 07.10.2017: Look for a good default layout
int ledCount = _AuraSDK.GetGPULedCount(GraphicsCardDeviceInfo.Handle);
for (int i = 0; i < ledCount; i++)
InitializeLed(new AuraLedId(this, AuraLedIds.GraphicsCardLed1 + i, i), new Rectangle(i * 10, 0, 10, 10));
//TODO DarthAffe 07.10.2017: We don'T know the model, how to save layouts and images?
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Aura\GraphicsCards\{GraphicsCardDeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"),
null, PathHelper.GetAbsolutePath(@"Images\Aura\GraphicsCards"));
}
///
protected override void ApplyColorData() => _AuraSDK.SetGPUColor(GraphicsCardDeviceInfo.Handle, ColorData);
#endregion
}
}