using RGB.NET.Core;
using RGB.NET.Devices.Asus.Native;
namespace RGB.NET.Devices.Asus
{
///
///
/// Represents a Asus mainboard.
///
public class AsusMainboardRGBDevice : AsusRGBDevice
{
#region Properties & Fields
///
/// Gets information about the .
///
public AsusMainboardRGBDeviceInfo MainboardDeviceInfo { get; }
#endregion
#region Constructors
///
///
/// Initializes a new instance of the class.
///
/// The specific information provided by Asus for the mainboard.
internal AsusMainboardRGBDevice(AsusMainboardRGBDeviceInfo info)
: base(info)
{
this.MainboardDeviceInfo = info;
}
#endregion
#region Methods
///
protected override void InitializeLayout()
{
//TODO DarthAffe 07.10.2017: Look for a good default layout
int ledCount = _AsusSDK.GetMbLedCount(MainboardDeviceInfo.Handle);
for (int i = 0; i < ledCount; i++)
InitializeLed(new AsusLedId(this, AsusLedIds.MainboardAudio1 + i, i), new Rectangle(i * 40, 0, 40, 8));
//TODO DarthAffe 07.10.2017: We don'T know the model, how to save layouts and images?
ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Mainboards\{MainboardDeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"),
null, PathHelper.GetAbsolutePath(@"Images\Asus\Mainboards"));
}
///
protected override void ApplyColorData() => _AsusSDK.SetMbColor(MainboardDeviceInfo.Handle, ColorData);
#endregion
}
}