using System;
using System.Runtime.InteropServices;
using RGB.NET.Core;
using RGB.NET.Devices.Razer.Native;
namespace RGB.NET.Devices.Razer;
///
/// Represents the update-queue performing updates for razer headset devices.
///
public sealed class RazerHeadsetUpdateQueue : RazerUpdateQueue
{
#region Constructors
///
/// Initializes a new instance of the class.
///
/// The update trigger used to update this queue.
public RazerHeadsetUpdateQueue(IDeviceUpdateTrigger updateTrigger)
: base(updateTrigger)
{ }
#endregion
#region Methods
///
protected override nint CreateEffectParams(ReadOnlySpan<(object key, Color color)> dataSet)
{
_Color[] colors = new _Color[_Defines.HEADSET_MAX_LEDS];
foreach ((object key, Color color) in dataSet)
colors[(int)key] = new _Color(color);
_HeadsetCustomEffect effectParams = new()
{ Color = colors };
nint ptr = Marshal.AllocHGlobal(Marshal.SizeOf(effectParams));
Marshal.StructureToPtr(effectParams, ptr, false);
return ptr;
}
///
protected override void CreateEffect(nint effectParams, ref Guid effectId) => _RazerSDK.CreateHeadsetEffect(_Defines.HEADSET_EFFECT_ID, effectParams, ref effectId);
#endregion
}