using System.Collections.Generic;
using System.Linq;
using RGB.NET.Core;
using RGB.NET.Devices.Msi.Native;
namespace RGB.NET.Devices.Msi
{
///
///
///
/// Represents a generic Msi-device. (keyboard, mouse, headset, mousepad).
///
public abstract class MsiRGBDevice : AbstractRGBDevice, IMsiRGBDevice
where TDeviceInfo : MsiRGBDeviceInfo
{
#region Properties & Fields
///
///
/// Gets information about the .
///
public override TDeviceInfo DeviceInfo { get; }
#endregion
#region Constructors
///
/// Initializes a new instance of the class.
///
/// The generic information provided by Msi for the device.
protected MsiRGBDevice(TDeviceInfo info)
{
this.DeviceInfo = info;
}
#endregion
#region Methods
///
/// Initializes the device.
///
public void Initialize()
{
InitializeLayout();
if (Size == Size.Invalid)
{
Rectangle ledRectangle = new Rectangle(this.Select(x => x.LedRectangle));
Size = ledRectangle.Size + new Size(ledRectangle.Location.X, ledRectangle.Location.Y);
}
}
///
/// Initializes the and of the device.
///
protected abstract void InitializeLayout();
///
protected override void UpdateLeds(IEnumerable ledsToUpdate)
{
List leds = ledsToUpdate.Where(x => x.Color.A > 0).ToList();
if (leds.Count > 0)
{
string deviceType = DeviceInfo.MsiDeviceType;
foreach (Led led in leds)
_MsiSDK.SetLedColor(deviceType, (int)led.CustomData, led.Color.R, led.Color.G, led.Color.B);
}
}
#endregion
}
}