using System.Collections.Generic;
using System.Linq;
using RGB.NET.Core;
namespace RGB.NET.Devices.Asus
{
///
///
///
/// Represents a generic Asus-device. (keyboard, mouse, headset, mousepad).
///
public abstract class AsusRGBDevice : AbstractRGBDevice, IAsusRGBDevice
where TDeviceInfo : AsusRGBDeviceInfo
{
#region Properties & Fields
///
///
/// Gets information about the .
///
public override TDeviceInfo DeviceInfo { get; }
///
/// Gets or sets the update queue performing updates for this device.
///
// ReSharper disable once MemberCanBePrivate.Global
protected AsusUpdateQueue? UpdateQueue { get; set; }
#endregion
#region Constructors
///
/// Initializes a new instance of the class.
///
/// The generic information provided by Asus for the device.
protected AsusRGBDevice(TDeviceInfo info)
{
this.DeviceInfo = info;
}
#endregion
#region Methods
///
/// Initializes the device.
///
public void Initialize(IDeviceUpdateTrigger updateTrigger)
{
InitializeLayout();
UpdateQueue = new AsusUpdateQueue(updateTrigger);
UpdateQueue.Initialize(DeviceInfo.Device);
}
///
/// Initializes the and of the device.
///
protected abstract void InitializeLayout();
///
protected override void UpdateLeds(IEnumerable ledsToUpdate) => UpdateQueue?.SetData(ledsToUpdate.Where(x => x.Color.A > 0));
///
public override void Dispose()
{
try { UpdateQueue?.Dispose(); }
catch { /* at least we tried */ }
base.Dispose();
}
#endregion
}
}