using System.Collections.Generic; using System.Linq; using RGB.NET.Core; namespace RGB.NET.Devices.Asus { /// /// /// /// Represents a generic Asus-device. (keyboard, mouse, headset, mousepad). /// public abstract class AsusRGBDevice : AbstractRGBDevice, IAsusRGBDevice where TDeviceInfo : AsusRGBDeviceInfo { #region Properties & Fields /// /// /// Gets information about the . /// public override TDeviceInfo DeviceInfo { get; } /// /// Gets or sets the update queue performing updates for this device. /// // ReSharper disable once MemberCanBePrivate.Global protected AsusUpdateQueue? UpdateQueue { get; set; } #endregion #region Constructors /// /// Initializes a new instance of the class. /// /// The generic information provided by Asus for the device. protected AsusRGBDevice(TDeviceInfo info) { this.DeviceInfo = info; } #endregion #region Methods /// /// Initializes the device. /// public void Initialize(IDeviceUpdateTrigger updateTrigger) { InitializeLayout(); UpdateQueue = new AsusUpdateQueue(updateTrigger); UpdateQueue.Initialize(DeviceInfo.Device); } /// /// Initializes the and of the device. /// protected abstract void InitializeLayout(); /// protected override void UpdateLeds(IEnumerable ledsToUpdate) => UpdateQueue?.SetData(ledsToUpdate.Where(x => x.Color.A > 0)); /// public override void Dispose() { try { UpdateQueue?.Dispose(); } catch { /* at least we tried */ } base.Dispose(); } #endregion } }