namespace RGB.NET.Devices.Corsair;
///
/// iCUE-SDK: contains list of properties identifiers which can be read from device
///
public enum CorsairDevicePropertyId
{
///
/// iCUE-SDK: dummy value
///
Invalid = 0,
///
/// iCUE-SDK: array of CorsairDevicePropertyId members supported by device
///
PropertyArray = 1,
///
/// iCUE-SDK: indicates Mic state (On or Off); used for headset, headset stand
///
MicEnabled = 2,
///
/// iCUE-SDK: indicates Surround Sound state (On or Off); used for headset, headset stand
///
SurroundSoundEnabled = 3,
///
/// iCUE-SDK: indicates Sidetone state (On or Off); used for headset (where applicable)
///
SidetoneEnabled = 4,
///
/// iCUE-SDK: the number of active equalizer preset (integer, 1 - 5); used for headset, headset stand
///
EqualizerPreset = 5,
///
/// iCUE-SDK: keyboard physical layout (see CorsairPhysicalLayout for valid values); used for keyboard
///
PhysicalLayout = 6,
///
/// iCUE-SDK: keyboard logical layout (see CorsairLogicalLayout for valid values); used for keyboard
///
LogicalLayout = 7,
///
/// iCUE-SDK: array of programmable G, M or S keys on device
///
MacroKeyArray = 8,
///
/// iCUE-SDK: battery level (0 - 100); used for wireless devices
///
BatteryLevel = 9,
///
/// iCUE-SDK: total number of LEDs connected to the channel
///
ChannelLedCount = 10,
///
/// iCUE-SDK: number of LED-devices (fans, strips, etc.) connected to the channel which is controlled by the DIY device
///
ChannelDeviceCount = 11,
///
/// iCUE-SDK: array of integers, each element describes the number of LEDs controlled by the channel device
///
ChannelDeviceLedCountArray = 12,
///
/// iCUE-SDK: array of CorsairChannelDeviceType members, each element describes the type of the channel device
///
ChannelDeviceTypeArray = 13
}