using RGB.NET.Core;
namespace RGB.NET.Devices.SteelSeries;
///
///
///
/// Represents a SteelSeries-device. (keyboard, mouse, headset, mousepad).
///
public sealed class SteelSeriesRGBDevice : AbstractRGBDevice, ISteelSeriesRGBDevice, IUnknownDevice//TODO DarthAffe 18.04.2020: It's know which kind of device this is, but they would need to be separated
{
#region Properties & Fields
private readonly LedMapping _ledMapping;
#endregion
#region Constructors
///
/// Initializes a new instance of the class.
///
internal SteelSeriesRGBDevice(SteelSeriesRGBDeviceInfo info, string apiName, LedMapping ledMapping, IDeviceUpdateTrigger updateTrigger)
: base(info, new SteelSeriesDeviceUpdateQueue(updateTrigger, apiName))
{
this._ledMapping = ledMapping;
InitializeLayout();
}
#endregion
#region Methods
private void InitializeLayout()
{
int counter = 0;
foreach ((LedId ledId, _) in _ledMapping)
AddLed(ledId, new Point((counter++) * 10, 0), new Size(10, 10));
}
///
protected override object GetLedCustomData(LedId ledId) => _ledMapping[ledId];
#endregion
}