using System;
using System.Runtime.CompilerServices;
namespace RGB.NET.Core;
///
/// Offers some extensions and helper-methods for the work with floats.
///
public static class FloatExtensions
{
#region Constants
///
/// Defines the precision RGB.NET processes floating point comparisons in.
///
public const float TOLERANCE = 1E-7f;
#endregion
#region Methods
///
/// Checks if two values are equal respecting the .
///
/// The first value to compare.
/// The first value to compare.
/// true if the difference is smaller than the ; otherwise, false.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool EqualsInTolerance(this float value1, float value2) => Math.Abs(value1 - value2) < TOLERANCE;
///
/// Clamps the provided value to be bigger or equal min and smaller or equal max.
///
/// The value to clamp.
/// The lower value of the range the value is clamped to.
/// The higher value of the range the value is clamped to.
/// The clamped value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Clamp(this float value, float min, float max)
{
// ReSharper disable ConvertIfStatementToReturnStatement - I'm not sure why, but inlining this statement reduces performance by ~10%
if (value < min) return min;
if (value > max) return max;
return value;
// ReSharper restore ConvertIfStatementToReturnStatement
}
///
/// Clamps the provided value to be bigger or equal min and smaller or equal max.
///
/// The value to clamp.
/// The lower value of the range the value is clamped to.
/// The higher value of the range the value is clamped to.
/// The clamped value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Clamp(this int value, int min, int max)
{
// ReSharper disable ConvertIfStatementToReturnStatement - I'm not sure why, but inlining this statement reduces performance by ~10%
if (value < min) return min;
if (value > max) return max;
return value;
// ReSharper restore ConvertIfStatementToReturnStatement
}
///
/// Enforces the provided value to be in the specified range by wrapping it around the edges if it exceeds them.
///
/// The value to wrap.
/// The lower value of the range the value is wrapped into.
/// The higher value of the range the value is wrapped into.
/// The wrapped value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Wrap(this float value, float min, float max)
{
float range = max - min;
while (value >= max)
value -= range;
while (value < min)
value += range;
return value;
}
///
/// Converts a normalized float value in the range [0..1] to a byte [0..255].
///
/// The normalized float value to convert.
/// The byte value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static byte GetByteValueFromPercentage(this float percentage)
{
// ReSharper disable once ConvertIfStatementToSwitchStatement - This results in a bit more instructions
if (float.IsNaN(percentage) || (percentage <= 0)) return 0;
if (percentage >= 1.0f) return byte.MaxValue;
return (byte)(percentage * 256.0f);
}
///
/// Converts a byte value [0..255] to a normalized float value in the range [0..1].
///
/// The byte value to convert.
/// The normalized float value.
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float GetPercentageFromByteValue(this byte value)
=> value == 255 ? 1.0f : (value / 256.0f);
#endregion
}