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aae509b275
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More code issues fixed
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2025-02-08 12:13:14 +01:00 |
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d85f1559b3
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Applied some C#12 stuff
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2023-12-22 20:56:56 +01:00 |
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200631fbdb
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Streamlined usage of NativeLibrary; Changed all device providers to use function pointers when possible
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2022-09-24 22:55:57 +02:00 |
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b3145a70d9
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Fixed EnviromentVariables in NativePaths for all device providers
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2022-03-31 22:23:22 +02:00 |
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30624035f1
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Changed all namespaces to file-scope
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2021-11-13 17:35:08 +01:00 |
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59e11e5b82
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Fixed code issues
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2021-07-31 16:59:51 +02:00 |
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7b0e9152fd
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Fixed code issues
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2021-06-01 23:53:56 +02:00 |
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b300ac8451
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Improved Exception-handling in device providers
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2021-04-26 22:09:54 +02:00 |
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Robert
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f03ae301aa
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Razer - Added endpoint types to device info
Razer - Only add the first device of each endpoint type
Razer - Fixed mouse effect ID
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2021-03-17 22:27:42 +01:00 |
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Robert
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587ae8f6e2
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Razer - Moved to HID-based device detection
Razer - Added all OpenRazer provided PIDs
Razer - Use device-specific SDK endpoints, allowing access to all Razer devices
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2021-02-27 12:00:12 +01:00 |
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a0a1521658
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Fixed warnings
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2021-02-02 23:37:56 +01:00 |
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2e79d672b5
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Change default binary search paths for razer
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2020-12-25 23:20:09 +01:00 |
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Diogo Trindade
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04c4c1ea1e
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Updated razer device provider with new Keyboard and mousepad vs grids
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2020-12-21 00:46:01 +00:00 |
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1cfdeefde1
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Added native-unload to all deviceprovider-disposes
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2020-03-03 14:30:12 +01:00 |
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fa396127ea
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Removed byte-component from color
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2019-02-25 20:57:01 +01:00 |
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2bbfe6c6f7
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Fixed not working razer headset and chroma-link devices by using type-effects not device-effects
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2018-04-02 16:11:58 +02:00 |
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66d03cdf4f
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Changed all existing device-providers to use update-queues to decouple the physical update from the internal update-loop (first draft, code-documention is missing)
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2018-03-25 15:53:13 +02:00 |
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d478fefb8b
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Fixed some namespaces
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2017-12-13 20:19:45 +01:00 |
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9ec84b9e37
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Added Razer-SDK support
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2017-12-11 09:49:35 +01:00 |
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