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mirror of https://github.com/DarthAffe/RGB.NET.git synced 2026-03-24 07:48:46 +00:00

Fixed issue with changed API in .NET 10

This commit is contained in:
DarthAffe 2026-03-10 20:35:24 +01:00
parent 02d695c4dd
commit f4ff1760f2

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@ -1,5 +1,5 @@
using System;
using System.Linq;
using System.Buffers.Binary;
namespace RGB.NET.Devices.DMX.E131;
@ -12,13 +12,11 @@ internal static class E131DataPacketExtension
internal static void SetSequenceNumber(this byte[] data, byte sequenceNumber) => data[111] = sequenceNumber;
internal static void SetUniverse(this byte[] data, short universe) => Array.Copy(ToBigEndian(BitConverter.GetBytes(universe)), 0, data, 113, 2);
internal static void SetUniverse(this byte[] data, short universe) => BinaryPrimitives.TryWriteInt16BigEndian(data.AsSpan().Slice(113, 2), universe);
internal static void ClearColors(this byte[] data) => Array.Clear(data, 126, 512);
internal static void SetChannel(this byte[] data, int channel, byte value) => data[126 + channel] = value;
private static byte[] ToBigEndian(byte[] data) => BitConverter.IsLittleEndian ? data.Reverse().ToArray() : data;
#endregion
}