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Small refactorings to unify code styling
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@@ -34,15 +34,15 @@ namespace RGB.NET.Devices.CoolerMaster
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if (leds.Count > 0)
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{
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// 6 by 22 seems hard-coded but it's what the CM SDK expects regardless of keyboard size
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_CoolerMasterSDK.COLOR_MATRIX matrix = new _CoolerMasterSDK.COLOR_MATRIX { KeyColor = new _CoolerMasterSDK.KEY_COLOR[6, 22] };
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_CoolerMasterColorMatrix colorMatrix = new _CoolerMasterColorMatrix { KeyColor = new _CoolerMasterKeyColor[_CoolerMasterColorMatrix.ROWS, _CoolerMasterColorMatrix.COLUMNS] };
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foreach (Led led in leds)
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{
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(int row, int column) = ((int, int))led.CustomData;
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matrix.KeyColor[row, column] = new _CoolerMasterSDK.KEY_COLOR(led.Color.R, led.Color.G, led.Color.B);
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colorMatrix.KeyColor[row, column] = new _CoolerMasterKeyColor(led.Color.R, led.Color.G, led.Color.B);
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}
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_CoolerMasterSDK.SetControlDevice(DeviceInfo.DeviceIndex);
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_CoolerMasterSDK.SetAllLedColor(matrix);
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_CoolerMasterSDK.SetAllLedColor(colorMatrix);
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_CoolerMasterSDK.RefreshLed(false);
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}
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}
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@@ -15,7 +15,7 @@ namespace RGB.NET.Devices.CoolerMaster
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/// <summary>
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/// Gets the <see cref="CoolerMasterPhysicalKeyboardLayout"/> of the <see cref="CoolerMasterKeyboardRGBDevice"/>.
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/// </summary>
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public CoolerMasterPhysicalKeyboardLayout PhysicalLayout { get; private set; }
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public CoolerMasterPhysicalKeyboardLayout PhysicalLayout { get; }
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/// <summary>
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/// Gets the <see cref="CoolerMasterLogicalKeyboardLayout"/> of the <see cref="CoolerMasterKeyboardRGBDevice"/>.
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