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Refactored LedIds
Everything is now based on the same ids for all devices
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@@ -1,5 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using RGB.NET.Core;
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namespace RGB.NET.Devices.CoolerMaster
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{
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@@ -14,24 +14,24 @@ namespace RGB.NET.Devices.CoolerMaster
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/// Contains all the hardware-id mappings for CoolerMaster devices.
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/// </summary>
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// ReSharper disable once InconsistentNaming
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public static readonly Dictionary<CoolerMasterDevicesIndexes, Dictionary<CoolerMasterLedIds, Tuple<int, int>>> Mapping =
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new Dictionary<CoolerMasterDevicesIndexes, Dictionary<CoolerMasterLedIds, Tuple<int, int>>>
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public static readonly Dictionary<CoolerMasterDevicesIndexes, Dictionary<LedId, (int row, int column)>> Mapping =
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new Dictionary<CoolerMasterDevicesIndexes, Dictionary<LedId, (int row, int column)>>
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{
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{ CoolerMasterDevicesIndexes.MasterMouse_L, new Dictionary<CoolerMasterLedIds, Tuple<int, int>>
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{ CoolerMasterDevicesIndexes.MasterMouse_L, new Dictionary<LedId, (int row, int column)>
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{
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{ CoolerMasterLedIds.Side1, new Tuple<int, int>(0,0) },
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{ CoolerMasterLedIds.Side2, new Tuple<int, int>(1,0) },
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{ CoolerMasterLedIds.Side3, new Tuple<int, int>(2,0) },
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{ CoolerMasterLedIds.Back1, new Tuple<int, int>(3,0) },
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{ LedId.Mouse1, (0,0) },
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{ LedId.Mouse2, (1,0) },
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{ LedId.Mouse3, (2,0) },
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{ LedId.Mouse4, (3,0) },
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}
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},
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{ CoolerMasterDevicesIndexes.MasterMouse_S, new Dictionary<CoolerMasterLedIds, Tuple<int, int>>
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{ CoolerMasterDevicesIndexes.MasterMouse_S, new Dictionary<LedId, (int row, int column)>
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{
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{ CoolerMasterLedIds.Back1, new Tuple<int, int>(0,0) },
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{ CoolerMasterLedIds.Wheel, new Tuple<int, int>(1,0) },
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{ CoolerMasterLedIds.Side3, new Tuple<int, int>(2,0) },
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{ CoolerMasterLedIds.Back1, new Tuple<int, int>(3,0) },
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{ LedId.Mouse1, (0,0) },
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{ LedId.Mouse2, (1,0) },
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{ LedId.Mouse3, (2,0) },
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{ LedId.Mouse4, (3,0) },
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}
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},
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};
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