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(MAJOR) Removed all in paramters as their performance impact is too hard to predict
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@@ -21,10 +21,10 @@ public abstract class AbstractGradientTexture : AbstractBindable, ITexture
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public Size Size { get; }
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/// <inheritdoc />
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public Color this[in Point point] => GetColor(point);
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public Color this[Point point] => GetColor(point);
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/// <inheritdoc />
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public Color this[in Rectangle rectangle] => GetColor(rectangle.Center);
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public Color this[Rectangle rectangle] => GetColor(rectangle.Center);
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#endregion
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@@ -50,7 +50,7 @@ public abstract class AbstractGradientTexture : AbstractBindable, ITexture
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/// </summary>
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/// <param name="point">The location to get the color from.</param>
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/// <returns>The color at the specified location.</returns>
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protected abstract Color GetColor(in Point point);
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protected abstract Color GetColor(Point point);
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#endregion
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}
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@@ -88,7 +88,7 @@ public sealed class ConicalGradientTexture : AbstractGradientTexture
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#region Methods
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/// <inheritdoc />
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protected override Color GetColor(in Point point)
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protected override Color GetColor(Point point)
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{
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float angle = MathF.Atan2(point.Y - Center.Y, point.X - Center.X) - Origin;
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if (angle < 0) angle += PI2;
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@@ -71,7 +71,7 @@ public sealed class LinearGradientTexture : AbstractGradientTexture
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#region Methods
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/// <inheritdoc />
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protected override Color GetColor(in Point point)
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protected override Color GetColor(Point point)
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{
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float offset = GradientHelper.CalculateLinearGradientOffset(StartPoint, EndPoint, point);
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return Gradient.GetColor(offset);
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@@ -69,7 +69,7 @@ public sealed class RadialGradientTexture : AbstractGradientTexture
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}
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/// <inheritdoc />
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protected override Color GetColor(in Point point)
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protected override Color GetColor(Point point)
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{
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float distance = GradientHelper.CalculateDistance(point, Center);
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float offset = distance / _referenceDistance;
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@@ -18,7 +18,7 @@ public sealed class AverageByteSampler : ISampler<byte>
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#region Methods
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/// <inheritdoc />
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public unsafe void Sample(in SamplerInfo<byte> info, Span<byte> pixelData)
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public unsafe void Sample(SamplerInfo<byte> info, Span<byte> pixelData)
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{
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int count = info.Width * info.Height;
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if (count == 0) return;
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@@ -12,7 +12,7 @@ public sealed class AverageFloatSampler : ISampler<float>
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#region Methods
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/// <inheritdoc />
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public unsafe void Sample(in SamplerInfo<float> info, Span<float> pixelData)
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public unsafe void Sample(SamplerInfo<float> info, Span<float> pixelData)
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{
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int count = info.Width * info.Height;
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if (count == 0) return;
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