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Moved current Asus-Implementation (v2-SDK) to a legacy-project
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using System;
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using RGB.NET.Core;
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using RGB.NET.Devices.Asus.Native;
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namespace RGB.NET.Devices.Asus
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{
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/// <inheritdoc />
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/// <summary>
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/// Represents a Asus keyboard.
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/// </summary>
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public class AsusKeyboardRGBDevice : AsusRGBDevice<AsusKeyboardRGBDeviceInfo>
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{
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusKeyboardRGBDevice" /> class.
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/// </summary>
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/// <param name="info">The specific information provided by Asus for the keyboard.</param>
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internal AsusKeyboardRGBDevice(AsusKeyboardRGBDeviceInfo info)
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: base(info)
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{ }
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#endregion
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#region Methods
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/// <inheritdoc />
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protected override void InitializeLayout()
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{
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//TODO DarthAffe 07.10.2017: This doesn't make sense at all ... Find someone with such a keyboard!
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int ledCount = _AsusSDK.GetClaymoreKeyboardLedCount(DeviceInfo.Handle);
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for (int i = 0; i < ledCount; i++)
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InitializeLed(LedId.Keyboard_Escape + i, new Rectangle(i * 19, 0, 19, 19));
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string model = DeviceInfo.Model.Replace(" ", string.Empty).ToUpper();
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ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Keyboards\{model}\{DeviceInfo.PhysicalLayout.ToString().ToUpper()}.xml"), DeviceInfo.LogicalLayout.ToString());
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}
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/// <inheritdoc />
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protected override object CreateLedCustomData(LedId ledId) => (int)ledId - (int)LedId.Keyboard_Escape;
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/// <inheritdoc />
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protected override Action<IntPtr, byte[]> GetUpdateColorAction() => _AsusSDK.SetClaymoreKeyboardColor;
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#endregion
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}
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}
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@@ -0,0 +1,63 @@
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using System;
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using System.Globalization;
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using RGB.NET.Core;
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namespace RGB.NET.Devices.Asus
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{
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/// <inheritdoc />
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/// <summary>
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/// Represents a generic information for a <see cref="T:RGB.NET.Devices.Asus.AsusKeyboardRGBDevice" />.
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/// </summary>
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public class AsusKeyboardRGBDeviceInfo : AsusRGBDeviceInfo
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{
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#region Properties & Fields
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/// <inheritdoc />
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public override bool SupportsSyncBack => false;
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/// <summary>
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/// Gets the physical layout of the keyboard.
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/// </summary>
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public AsusPhysicalKeyboardLayout PhysicalLayout { get; private set; }
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/// <summary>
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/// Gets the logical layout of the keyboard.
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/// </summary>
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public AsusLogicalKeyboardLayout LogicalLayout { get; private set; }
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#endregion
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Internal constructor of managed <see cref="T:RGB.NET.Devices.Asus.AsusKeyboardRGBDeviceInfo" />.
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/// </summary>
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/// <param name="deviceType">The type of the <see cref="IRGBDevice"/>.</param>
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/// <param name="handle">The handle of the <see cref="IRGBDevice"/>.</param>
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/// <param name="culture">The <see cref="T:System.Globalization.CultureInfo" /> of the layout this keyboard is using.</param>
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internal AsusKeyboardRGBDeviceInfo(RGBDeviceType deviceType, IntPtr handle, CultureInfo culture)
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: base(deviceType, handle, "Claymore")
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{
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SetLayouts(culture.KeyboardLayoutId);
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}
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#endregion
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#region Methods
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private void SetLayouts(int keyboardLayoutId)
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{
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switch (keyboardLayoutId)
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{
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//TODO DarthAffe 07.10.2017: Implement
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default:
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PhysicalLayout = AsusPhysicalKeyboardLayout.TODO;
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LogicalLayout = AsusLogicalKeyboardLayout.TODO;
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break;
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}
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}
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#endregion
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}
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}
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