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Moved current Asus-Implementation (v2-SDK) to a legacy-project
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//using RGB.NET.Core;
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//using RGB.NET.Devices.Asus.Native;
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//namespace RGB.NET.Devices.Asus
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//{
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// /// <inheritdoc />
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// /// <summary>
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// /// Represents a Asus dram.
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// /// </summary>
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// public class AsusDramRGBDevice : AsusRGBDevice
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// {
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// #region Properties & Fields
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// /// <summary>
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// /// Gets information about the <see cref="AsusDramRGBDevice"/>.
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// /// </summary>
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// public AsusDramRGBDeviceInfo DramDeviceInfo { get; }
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// #endregion
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// #region Constructors
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// /// <inheritdoc />
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// /// <summary>
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// /// Initializes a new instance of the <see cref="T:RGB.NET.Devices.Asus.AsusDramRGBDevice" /> class.
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// /// </summary>
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// /// <param name="info">The specific information provided by Asus for the DRAM.</param>
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// internal AsusDramRGBDevice(AsusDramRGBDeviceInfo info)
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// : base(info)
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// {
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// this.DramDeviceInfo = info;
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// }
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// #endregion
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// #region Methods
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// /// <inheritdoc />
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// protected override void InitializeLayout()
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// {
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// //TODO DarthAffe 21.10.2017: Look for a good default layout
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// int ledCount = _AsusSDK.GetGPULedCount(DramDeviceInfo.Handle);
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// for (int i = 0; i < ledCount; i++)
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// InitializeLed(new AsusLedId(this, AsusLedIds.DramLed1 + i, i), new Rectangle(i * 10, 0, 10, 10));
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// //TODO DarthAffe 21.10.2017: We don't know the model, how to save layouts and images?
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// ApplyLayoutFromFile(PathHelper.GetAbsolutePath($@"Layouts\Asus\Drams\{DramDeviceInfo.Model.Replace(" ", string.Empty).ToUpper()}.xml"),
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// null, PathHelper.GetAbsolutePath(@"Images\Asus\Drams"));
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// }
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// /// <inheritdoc />
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// protected override void ApplyColorData() => _AsusSDK.SetDramColor(DramDeviceInfo.Handle, ColorData);
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// #endregion
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// }
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//}
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@@ -0,0 +1,33 @@
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using System;
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using RGB.NET.Core;
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namespace RGB.NET.Devices.Asus
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{
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/// <inheritdoc />
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/// <summary>
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/// Represents a generic information for a <see cref="T:RGB.NET.Devices.Asus.AsusDramRGBDevice" />.
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/// </summary>
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public class AsusDramRGBDeviceInfo : AsusRGBDeviceInfo
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{
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#region Properties & Fields
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/// <inheritdoc />
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public override bool SupportsSyncBack => true;
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#endregion
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#region Constructors
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/// <inheritdoc />
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/// <summary>
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/// Internal constructor of managed <see cref="T:RGB.NET.Devices.Asus.AsusDramRGBDeviceInfo" />.
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/// </summary>
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/// <param name="deviceType">The type of the <see cref="IRGBDevice"/>.</param>
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/// <param name="handle">The handle of the <see cref="IRGBDevice"/>.</param>
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internal AsusDramRGBDeviceInfo(RGBDeviceType deviceType, IntPtr handle)
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: base(deviceType, handle)
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{ }
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#endregion
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}
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}
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