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Merge pull request #146 from DarthAffe/debug-layout-path
Include Layout path in Debug RGB device
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commit
a5743d8b3a
@ -16,6 +16,11 @@ namespace RGB.NET.Devices.Debug
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/// <inheritdoc />
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/// <inheritdoc />
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public override DebugRGBDeviceInfo DeviceInfo { get; }
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public override DebugRGBDeviceInfo DeviceInfo { get; }
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/// <summary>
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/// Gets the path of the layout used to mock this <see cref="DebugRGBDevice"/>
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/// </summary>
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public string LayoutPath { get; }
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private Func<Dictionary<LedId, Color>> _syncBackFunc;
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private Func<Dictionary<LedId, Color>> _syncBackFunc;
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private Action<IEnumerable<Led>> _updateLedsAction;
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private Action<IEnumerable<Led>> _updateLedsAction;
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@ -27,6 +32,7 @@ namespace RGB.NET.Devices.Debug
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/// </summary>
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/// </summary>
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internal DebugRGBDevice(string layoutPath, Func<Dictionary<LedId, Color>> syncBackFunc = null, Action<IEnumerable<Led>> updateLedsAction = null)
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internal DebugRGBDevice(string layoutPath, Func<Dictionary<LedId, Color>> syncBackFunc = null, Action<IEnumerable<Led>> updateLedsAction = null)
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{
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{
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this.LayoutPath = layoutPath;
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this._syncBackFunc = syncBackFunc;
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this._syncBackFunc = syncBackFunc;
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this._updateLedsAction = updateLedsAction;
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this._updateLedsAction = updateLedsAction;
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